Tag Archives: Chaosium

We Can Hear the Train A Coming

Clouds of soot and steam are billowing through the tunnel and a whistle is wailing close at hand. Or is it a train whistle? Possibly it is the thin, monotonous piping of an unseen flute… Here are some reviews, previews and Kickstarters that have got us really excited!

Horror on the Orient Express –
Die Hard Game Fan preview by Alex Lucard

Horror on the Orient Express - Campaign Book

Horror on the Orient Express – Campaign Book

Alex from Die Hard Game Fan is a huge Call of Cthulhu fan, and he has compiled an exhaustive and detailed preview of all the books. It’s great to see him get all fired up over our remixed beast. He gets a couple of little details wrong here and there but you can’t deny the man’s enthusiasm. It’s great to see the new work getting so much attention. But, a warning for those contemplating playing the campaign: Alex tries to be spoiler-lite, but really, there are still plenty of spoilers. Players had best avoid his preview.

Book I
Book II
Book III
Book IV
Items and props

Mr Shiny Playtest image 2013

Mr Shiny Playtest image 2013

Once again the redoubtable Mr Shiny, aka Jeff Carey, is sending six foolhardy, I mean brave, investigators from London to Constantinople on a deluxe play through of the entire campaign. He has launched a Kickstarter to fund the game: Jeff will take up to six players (and up to 10 more as non-player characters towards the end of the campaign) on a longer journey, delving into some of the new horrors, I mean chapters, that were not yet available last year.

The main players will be able to develop their own characters for this epic event to be held from Saturday 8 August through Wednesday 13 August 2014 (immediately before the Gen Con game fair) in Indianapolis.
We visited Jeff’s game at GenCon 2013 and it was incredible. The props, atmosphere and dedication by all involved made this a memorable experience for the players. Indeed, their gaunt and horrified faces, not to mention the loss of several visible limbs, were the talk of GenCon. This year, it could be you!

The Good Friends of Jackson Elias podcast –
Episode 26 “The Good Friends ride the Orient Express”

The Good Friends of Jackson Elias

The Good Friends of Jackson Elias

Scott Dorward interviews Keeper Matt Nott and his players (including Paul Fricker, Call of Cthulhu 7th edition author) about playing through the new revised edition, using 7th edition rules. Matt’s investigators were one of two groups to playtest the entire campaign for us. There are many cool things that come up in their discussion which we wish we’d put in (who knew what other horrors lurked out on the Lido?) A great listen, but did we say SPOILERS? Oh my yes, for Keepers only this one!

Tales of the Crescent City

Tales of the Crescent City

Tales of the Crescent City

Our good friend and fellow train scenario writer Oscar Rios is nearing the end of his second Kickstarter with Golden Goblin Press, a collection of scenarios set in 1920s New Orleans. What’s particularly exciting about this one is that our original Cthulhu co-conspirator Kevin A. Ross has not only fully revised his seminal scenario “Tell Me Have You Seen the Yellow Sign?” for this book, he’s also gone ahead and written a sequel. If you’ve ever seen that three-armed squiggly version of the Yellow Sign, yup, that was Kevin’s.

Here’s a great article from Cthulhu Reborn friend Dean Englehardt where he talks about making the props for Oscar’s new book.

One of Dean Engelhardt's handout for Tales of the Crescent City

One of Dean Engelhardt’s handout for Tales of the Crescent City

Meanwhile at Chaosium, Meghan keeps feeding the beast… every day the book gets better, and it will soon be off to the printer. Many thanks to all of the backers who took the extra time to send in corrections for us!

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GenCon Penultimate Trip Playtest

Crowne Plaza Indianapolis Downtown Union Station. The hotel had once been a train station.  After working on the Horror on the Orient Express for so long, anything to do with trains makes us anxious. The staff in the lobby seemed friendly. Or did their smiling faces mask some deep seated, potentially train-related, evil?

Crowne Plaza Indianapolis Donwtown Union Station

The roof looked solid enough.

We nervously followed the hand-scrawled directions we had been given to our destination. The door was ajar…

Penultimate playtest door

We sensed something was wrong as soon as we arrived.

It was Gencon Indy 2013 and beyond that unhallowed entrance, Jeff “Mr. Shiny” Carey and his stalwart fellow Keepers, Brandon  and Joe, were running the Kickstarter Horror on the Orient Express GenCon Penultimate Trip for six intrepid, and perhaps ever so slightly insane players, Paul, Marc, Samuel, Steve, Graham and Suzanne.

These hardy souls played for five days and nights, and when I mean, nights, I am talking 4 am in the morning. We arrived on the third day to find the players in good spirits, although their investigators were starting to fray at the edges.  The Keepers were displaying incredible stamina as they steamed remorselessly onward to Constantinople.

The playtest was also incredibly useful for us as we were able to make several important edits that will help the final book, based on player feedback.

In the photographs below I am going to show some of the room, players, Keepers, props and handouts. If you are going to play Horror on the Orient Express stop reading now for fear of the forbidden knowledge you may accidentally glean from these blasphemous images.

Jeff and his fellows Keepers had done an amazing job and must have spent hours lovingly recreating handouts and props. It was a huge thrill, and truly humbling, to see our work reproduced in such meticulous style.  The room was atmospherically lit.

The Unhallowed Shrine, er, Playtest

The Exit Sign was clearly marked. Why, oh why, did they not use it?

The props were gorgeous. The players informed us in hushed and worried tones that their full-size Simulacrum had a disconcerting habit of reassembling itself when they went out for meals. No matter how scattered its components around the room, when they returned it was always neatly arrayed in the center of the table.

TThe Unseen Forces were tidy souls.

The Unseen Forces were tidy souls.

The handouts were wonderful. Again people, the following image contains a massive spoiler so please do not not look unless you are genuinely never going to play Horror on the Orient Express for as long as you live, and peeking between fingers doesn’t work. By the way, I know you’re going to look anyway so I blurred the particularly blasphemous part.

Devils Simulare

That was when he wished he had never learned Latin.

In honor of the hotel’s history some of the rooms were immaculately restored Pullman cars. Jeff and his family were staying in one of these cars and in a truly heroic act of generosity Jeff offered his room to Mark to play his Kickstarter Secret Orient Express History game.  This meant neither Jeff nor his folks got to bed until after midnight. It is not often that a Pullman car represents a heart-warming gift to a fellow Keeper.

Jeff's Pullman Car

Jeff’s Pullman Car, with Mark and the Secret History players in the foreground

And yes, these four players now know a secret of the history of the Horror on the Orient Express than no-one else will ever know. You can see by their worried faces that the knowledge is already taking its toll. Thank you, Jeff and family, for sharing the horror.

Graham’s Flickr album for the Horror on the Orient Express contains some evocative photographs of the game, players and Keepers, but again there are spoilers galore so don’t look if you are planning to play the scenarios.

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The Simulacrum Lives!

Figures fill our worlds. Shop front dummies.  Statues in public places. Images on screens. What do these figures want? What do they mean? Do their eyes follow us when we’re not looking back at them?

When we visited the United States recently for GenCon Indy and Necronomicon Providence we were thinking of Horror on the Orient Express as it steamed inexorably towards its publication date. However we were not dwelling on a certain arcane artifact that features within it. My mind was running mainly on proof reading and header styles.  And on that note, if you plan to play in Horror on the Orient Express, please stop reading as I am about to offer certain insights into said artifact that may or may not be involved in the investigators’ continent-spanning quest.

In San Francisco I pointed out a shopfront dummy to Mark. ‘why, I said, gaily, ‘That looks just like You-Know-What.’  Chuckling at the coincidence we took a photograph.

The First Simulacrum

The First Simulacrum

Shortly afterwards we saw another figure. This time the coincidence seemed slightly less amusing. Was it because the figure was now, how can put this, unnervingly incomplete? Was it because that this was when we felt the first, haunting sense, of being followed? Nevertheless we were tourists. It was broad daylight. What could go wrong? We do what tourists do. We took a photograph.

The Second Simulacrum

The Second Simulacrum

We left San Francisco without further sightings of any mysterious figures. Surely, even if we were being – followed –  we could easily elude our follower in the crowds of GenCon Indy? So it proved, for the first few days.

On the third day I was fool enough to leave the convention, and venture down the quiet mall next door. It was a bright, sunny day. Little did I think to discover the horror…oh the horror…

The Third Simulacrum

The Third Simulacrum

Who as this good doctor, and why was he being threatened by a crowd of amputated legs? I looked closer.

The Right and Left Legs

The Right and Left Legs

I hurried back to the convention center and mingled gratefully with the happy, oblivious crowds. I hoped I might forget. But it was not to be.  We found nowhere to hide in New York. It tracked us down, even in broad daylight and amid the bustling crowds of Times Square. Look – up there! On the Times Square Screens!

The Fourth Simulacrum

The Fourth Simulacrum

It was too much. We fled New York for the peace of Providence, Rhode Island. Surely in this quiet university town we could lose this sense of being followed by an implacable and vindictive force?  What harm could come from browsing in the hallowed and venerable precincts of the Brown university bookshop?

The Fifth Simulacrum

The Fifth Simulacrum

Averting our eyes from that dreadful, insensate, blank visage we fled the bookshop, seeking the peace of the dreaming, pristine lawns of the university. Surely no horror would dare set foot upon this sacred turf – ARRRRGGGGHH!

The Sixth Simulacrum

The Sixth Simulacrum

Has anyone seen Mark? It’s been a few weeks now and I’m starting to get quite worried.

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Call of GenCon

Campaign Coins at GenCon Indy 2013

Campaign Coins at GenCon Indy 2013

GenCon Indy has come and gone, leaving us frazzled and exhausted but very content. Even though there was lots of Call of Cthulhu activity, our main focus was running our Campaign Coins booth. We were able to combine the worlds by displaying the Medallion of Ithaqua that we made for the Chaosium Horror on the Orient Express Kickstarter reward. It was so insanely popular that it seems likely that they will be available for direct sale before too long. We also look forward to making the Innsmouth gold coins for Chaosium for 7th Edition.

Running a booth at GenCon is somewhat like being stuck on Alcatraz. You can see the lights of San Francisco but you can’t get off the Rock. So many games being played, so many cool stores, but we were a little bit busy selling money.

Happily, some of the other Cthulhu vendors managed to visit. Chris Birch of Modiphius Entertainment swung by with a couple of sweet Achtung! Cthulhu scenarios by Sarah Newton, Three Kings and Heroes of the Sea. They were originally produced as PDFs and the books look truly fantastic printed. Massive congratulations to Sarah, Chris, Dim and Michael for their ENnie Award win for Best Adventure. I also scored a copy from the Arc Dream posse of the brand new Dreamlands campaign by Dennis Detwiller, The Sense of the Sleight of Hand Man. Can’t wait to read this one as it is set in the Dreamlands, where Penny has been spending some time of late. The layout and illustrations (by Dennis himself) are beautiful and horrible at the same time, as it should be. Arc Dream also smashed out an ENnie award for The Unspeakable Oath. Righteous.

The Traveler’s Guide, proof copy (artwork not final)

Perhaps the most exciting book of all was the GenCon 2013 pre-publication proof copy of Le Guide Du Voyager aka The Traveler’s Guide, written by Penny under the nom de plume of P.E. Jensen. There was also the brilliant publication of the Call of Cthulhu 7th Edition Kickstarter guide, as well as Missed Dues, the 7th ed convention scenarios by Mike Mason and Paul Fricker. The fiction collection Undead and Unbound also made its debut at the show, co-edited by David Conyers, who has helped out in the Constantinople chapter of Orient Express.

The Penultimate Trip playthrough at GenCon

The Penultimate Trip playthrough at GenCon

After hours we managed a lot more Call of Cthulhu related nocturnal activities. On Wednesday night we visited the group who were going through the week-long play-through of the Orient Express campaign, helmed by Mr Shiny himself, Jeff Carey, with able assistance from Brandon and Joe. Held at the Crowne Plaza hotel, a hotel with actual Pullman railway cars as rooms, this was a one of a kind role-playing extravaganza and Jeff and his team had gone all out.

The super-sized Simulacrum

The super-sized Simulacrum

The game featured costumes, lighting, music, props, a life-size cut-out Simulacrum and a diabolical full-body Simulacrum suit, unique hand-made handouts, severed eyeballs (with a complimentary eye patch) and more. As the editor, I was gobsmacked by the love and dedication that Jeff and the crew showed towards bringing our train to life. The players really enjoyed it but also gave some interesting feedback on one of the scenarios that I will try to fix in post.

IMG_4570

One Night at GenCon players (from top): Tom, Jason, Travis, me, Thomas

Two nights later it was my turn. Four players had signed up for the One Night At GenCon game, a secret Orient Express scenario that would only ever be played once. They alone would receive the printed copies and nobody in the room would ever speak of it again. It turned out to be one of the best role-playing games I have ever run. Jeff and his family kindly let us take up residence in their Pullman carriage to run the game. I was still plotting the scenario on the plane over and Penny stepped in to write the character backgrounds. Seeing the four players (complete strangers to each other before then) inhabit these characters and make them their own was marvellous. I can speak no more of what happened within that carriage. It was something I must not and cannot recall, because their Kickstarter pledges totalled $3000 for the privilege. I must confess that I found that a little stressful, as by the terms of the contract the scenario could only be played once, so that was the playtest. Luckily it went well.

On Saturday night we had the Orient Express and Cthulhu Wars Kickstarter backers dinner with Sandy Petersen, the 7th ed authors and the Chaosium crew in attendance at St Elmo’s, home of the Flaming Shrimp, or in my case the Flaming Saltine Cracker. We vegetarians spoil everything. Penny and I sat next to Steven and Nikki from Steve Jackson games, as well as backers Patrick and Travis. It was a wonderful evening and hopefully I didn’t babble too much, like the insane cultist that I am. It was a real pleasure talking to Steven, as he had many perceptive questions about the new campaign versus the 1991 campaign. I was pretty happy as I think we have answered most of them in the new draft. You can see photos from the dinner and lots more Chaosium-related GenConnery at Mike Mason’s Angry Zoog blog.

Afterwards, because I didn’t want the night to end, I went to a bar with Mike Mason and Paul Fricker and backer Paul, only to run into Adam Crossingham from Sixtystone Press, in one of those weird GenCon coincidences. It was great meeting Adam and his layout guru Chris, as I was able to congratulate them on Investigator Weapons Volume 1 (particularly as author Hans has written such a fantastic article on guns in the 1920s for Horror on the Orient Express)  and I also got to hear about the upcoming Colonial Lovecraft Country by Kevin Ross. In fact, Adam’s next stop after GenCon is the Boston Historical Society.

Not so for Penny and I. We departed for New York. This was intended as a glorious tourism stopover with the Art Deco Empire State Building as the highlight, but lo and behold our hotel was right around the corner from The Compleat Strategist, one of the oldest game stores in the country (established 1975). It was a real thrill to walk in there and see a full shelf of Chaosium books. In fact, owner Mike recalled getting the first books from the Chaosium guys way back in the Lake Geneva days of GenCon.

IMG_4590

The Compleat Strategist (est. 1975) in New York

The Cthulhu coincidences keep on coming. Let’s see what Providence holds.

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A Visit to Chaosium

chaosium-cthulhu

Stained-glass Cthulhu at Chaosium

Penny and I have arrived in America on the first stop of our 2013 GenCon Horror on the Orient Express tour. We have even taken our first train, the BART (Bay Area Rapid Transit). It did not have  a salon car where white-clad waiters served champagne, but it did get us out to Charlie Krank’s place in Hayward from the airport. We’ve since been recovering from our jet lag, eating some amazing vegetarian food in the Bay Area and playing some games.

mark-at-chaosium

Back in the office at Chaosium, 2013

On Monday we visited the Chaosium offices, and for the first time saw a printout of the complete layout of Horror on the Orient Express, which Meghan has prepared to show everyone who comes to the Chaosium booth (#501) at GenCon Indy. It’s amazing to see the book printed out: a huge stack of paper larger than Beyond the Mountains of Madness. Meghan has done a fantastic job with the layout, and it was great to see the new art, particularly the new version of the Sedefkar Simulacrum, which is so blasphemous we can’t show you yet. We also met Nick, who showed us the Traveler’s Companion bound and printed up as a sample GenCon preview edition. We hope this little book that will be a useful player aid at the gaming table. It has a guide for each city on the route, accompanied by wonderful city maps by Steff Worthington.

We also got to go to the all-new expanded wing of the Chaosium warehouse to see boxes and boxes of Orient Express loot: T-shirts, medallions, commemorative coins, placemats, matchboxes, mugs, coasters and more. Chaosium have been sending out photos of all the merchandise as part of the Kickstarter updates, but it’s another thing again to see a massive wall of boxes. There’s so much stuff there you have to scale the front stack to get to the stack behind it.

OE-boxes

Boxes and boxes and boxes of Orient Express swag

The nearby row of mi-go brain cases made me wonder what if that’s what happened to previous writers who missed their deadlines, because I flubbed a few.

Assuming the vacant space on the bottom right is not reserved for me, we leave on Tuesday for the real world gibbering madness that is GenCon…

migo

Mi-go brain cases

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Infamous Orient Express Editor

Dean from Cthulhu Reborn was recently going through a cache of old documents handed to him by Horror on the Orient Express writer Geoff Gillan, and found the following epistle. It is addressed “Dear Famous Orient Express Author” and signed “Infamous Orient Express Editor”.

I had forgotten all about this. It’s the form letter I included when I sent out the 8 numbered editions of the typescript manuscript for the original campaign. This was the version before it left Australia and went to Lynn for editing. I donated my copy of the ms. a while back to Paul of Cthulhu for the archives at Innsmouth House, aka the home of Yog-Sothoth.com.

Here is Dean’s scan and typescript of the letter. It’s not quite a Letter of Note, but it was cool to see this again after 20+ years. Warning, it contains a Bad Word.

HotOE-Editor-letter

Letter to the authors, 1991.

Dear Famous Orient Express Author,

This is it, your personal copy of the entire manuscript. Hang on to it, because whatever Lynn publishes, it's going to be different in many billion ways. The Willis Edit is going to be as different from the Morrison Edit as, say, the Morrison Edit was from your own work.

Which brings me to my next point. I'm sorry, but I did what I hadn't planned to do when I started out on this: I changed things. In some cases not much, in some cases quite a bit. These were my objectives:

  • To try to keep the page length down. Where something was said twice, or perhaps not said in the most economical way, I pared it back.
  • To mesh with the entire back story, as interpereted by me. If your scenario tossed up something that I couldn't work with, it went.
  • To conform to certain conventions that I developed while working on this. The principal one was, I wanted to avoid predicting the investigator's emotions and actions as much as possible.
  • Unless the plot required it, or something needed to be explained a bit, I did my level best to avoid inserting anything new into your work. I hope you can still look at all (or, at least, most) of it and think, yep, I did that.

    I've had my own scenarios rewritten. I've found in them things that I would not have put there myself. Some added to the work, and some detracted from it. In one case I found something in there which I found morally repugnant (I may be on thin ice here. I set a horrible situation up; the editor just explained it in a way that I would never have). So I know that when someone has been clomping through your prose, it's a bastard of a thing to have to look at. But I also came to understand that, when you're editing a roleplaying book, which is after all a product to be marketed, you have to shape it in the way that makes most sense to you. So I did.

    I don't really mean to grovel or snarl here, I just wanted to let you know that things happened. I reckon that, as it stands, it's a fucking great book. I hope you'll agree, without a diminished sense of your own invaluable contribution to it.

    Cheers,

(signed)

    Mark
    Infamous Orient Express Editor

There it is, 1991 Morrison trying to placate the authors. You’d have to ask them if it worked or not. I’ll write more about editing then and now in a future post.

And, as for the “morally repugnant” scenario, I think I know the one I was referring to, and I ran it again recently without thinking twice about the content. 1991 Morrison was so sensitive. Looking at it again, I think the editor really did just come out and say what I’d put in there psychologically, and in doing so made the scenario more true. If you can’t stand the horror, stay out of the abattoir.

Thanks again to Dean from Cthulhu Reborn for dragging this missive out of the archives for me. He does splendid work, and has recently cooked up some super PDF versions of three of our scenarios from long ago, originally published on Shannon Appel’s Chaosium Digest:

Free Call of Cthulhu  PDF scenarios by Gillan, Love & Morrison, from Cthulhu Reborn

Call of Cthulhu scenarios in PDF by Love, Gillan & Morrison [from Cthulhu Reborn]

The PDFs are all free, so go and download ’em!

 Dean has just put out his first full commercial release. Mutable Deceptions Volume 1: Jazz Age Newspapers is a nifty PDF generator for creating your own 1920s and 1930s style newspaper handouts for Call of Cthulhu or other games. I’m using it to make additional newspaper articles for the current Horror on the Orient Express playtest. It’s swanky. And, at just US $5.95, a bargain.
Mutable Deceptions Volume 1: Jazz Age Newspapers

Mutable Deceptions Volume 1: Jazz Age Newspapers

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Lynn Willis: Steadfast Editor & Dreamer

Professor L.N. Isinwyll

It was always our intention to dedicate this new edition of Horror on the Orient Express to Lynn Willis. The idea for the project was Lynn’s: in the late 1980s Christian Lehmann and I pitched a Continental European Sourcebook for the 1920s, and Lynn responded that he would rather see an adventure set on the Orient Express. We took the challenge, recruiting others to help us. Lynn was a responsive, supportive and insightful editor, and under his vision it grew into a deluxe boxed set.

Lynn infused our first draft manuscript with history and humanity, evoking uncertain times lived on the precipice of a troubled past. Europe of the 1920s and the luxury of the world’s greatest train came alive in his edits, and as authors we were honoured by the enhancements he made. All of the ideas for the deluxe handouts and inclusions were his, and the art direction was flawless.

Lynn retired from Chaosium in 2008 and had been in poor health in recent times, but he has been in our thoughts every day of late as we rediscover the scholarship and wit in his prose. Only Lynn could add as an aside that a deceased archaeologist, when handed a book to assist in translation, would “pause to admire the concision” before getting on with the task at hand.

We’ll still make that dedication, but sadly Lynn will not see it. Charlie emailed on Friday morning to say that Lynn’s struggle with illness was over at last.

His legacy is enormous. On his watch, Call of Cthulhu was first published and then aged through five editions steeped in research and concision. His 1984 collaboration with Larry Di Tillio Masks of Nyarlathotep remains his masterpiece, perhaps the greatest RPG campaign of all time. But beyond the books, Lynn answered every letter he received about the games he worked on, and inspired a generation of gamers with his unfailing encouragement and wisdom. He also mentored scores of artists and authors, myself included. As I write this, I can still hear his voice, with that tone of knowing amusement. He still makes me smile across the intervening years.

In Call of Cthulhu, investigators step up to the mark when heroes are required; we all hope we can do the same. One such hero was Lynn’s partner Marcia, who stood by him throughout. No biography of Lynn is complete without her. Cthulhu may be fiction, but love in this world is real.

Farewell, Lynn; may you lie dreaming. We’ll think of you every day as we guide your train home again. Here are some photos of happier times.

Lynn Willis and Mark Morrison outside Chaosium, 1991

Lynn Willis and Mark Morrison outside Chaosium, Oakland 1991.

Great minds meeting: Scott David Aniolowski, Lynn Willis, Kevin A Ross, Keith Herber & Sharon Herber at Chaosium, 1990.

A meeting of great minds. Clockwise from left:  Scott David Aniolowski, Lynn Willis, Keith Herber, Sharon Herber and Kevin A Ross in the mezzanine library, meeting and gaming space at Chaosium, Oakland 1990.

Lynn and Keith at their desks in the comforting gloom of Chaosium, Oakland 1990.

Lynn and Keith at their desks in the comforting gloom of Chaosium, Oakland 1990.

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Back on the train again

Welcome to Orient Express Writers, a blog about the writing and editing process for the new edition of Horror on the Orient Express for Chaosium. It first squirmed into the light of day over two decades ago. It will return in August 2013, just in time for Lovecraft’s 123rd birthday.

We’re delighted to be boarding the train again, and we’ve invited some new writers to jump on board. The publication would not be possible without the enthusiasm and kindness of everyone who supported Chaosium on Kickstarter. We thought we’d start this blog to share what we’re up to as we chug towards publication and beyond.

Man dies three times in one night. Let the horror begin… again!

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