Category Archives: Streaming

The real Crook’d Manse

Where you write is often what you write.

In 1983 I moved into a share house in Carnegie with my high school mate Brad and my university friend Leigh. Our landlord’s name was Walter Dodge. The joint was so easy to break into we didn’t bother locking it and just left the back door wide open. Leigh found a small ziplock bag of powder in the back of his wardrobe, around the time we learned from Walter that the place was once raided by the police for drugs. Naturally, Leigh sold it to a work colleague in a government department. We had no phone, but used to call parents from the public booth in a wide green park directly opposite, rendering us uncontactable in those days except by mail. It was an old house full of stories, and the plaster in the walls was cracking above our heads.

It’s still standing. The photo above was cribbed from Google Street View. The wonders of a close crop and a black and white filter to deliver faux history.

We played our first ever games of Call of Cthulhu by candelight in that house, so when I decided to write for the game, I only had to look up to get my inspiration.

“The Crack’d and Crook’d Manse” was my first scenario for Call of Cthulhu, written for Phantastacon 84. I rocked up in the morning hoping someone would be interested in playing, and the organisers said “you’ve got three teams booked in for 1pm, and more tomorrow”. So I cancelled the rest of that day’s bookings, instead grabbing four friends with the introduction “Come play this, you’re running it tomorrow”. Then I went home and typed all night so that they would have a legible outline to run from. That was the origin story of the Cthulhu Conglomerate, our crew of convention Keepers who ran events from 1984 to 1994, spawning a tomb herd of new scenario writers.

The scenario was fun to run. I was pleased with it then, and I still am now. The mystery is buried deep with a few layers to uncover, and I still like the reveal, and the solution. The end is always exciting. I’m a sucker for frenzied yelling at the players to really ramp up the tension while dice skitter all over the table.

Out of the walls and into print

I then wrote the scenario out in full for the local games zine Multiverse Issue 3 (1984) edited by Robert Mun, with maps and illustration by Brad. (Brad didn’t do the magazine cover, but I’m pleased to see an investigator in the lineup anyway. Investigators are always the doomed one.) I can’t for the life of me recall if this was a paid gig. Zines were always a labour of love, but I am unbelievably glad I did it, as it was a brilliant example to show to Chaosium when I first started pitching to them. They accepted my pitch for H.P. Loveraft’s Dreamlands, and in time they bought this scenario too.

It was published in 1990 for Mansions of Madness, a rather splendid collection of haunted house scenarios edited by William Dunn and Keith Herber. Keith always had an instinct for what would make a book useful and playable. (He also wrote the best house for the game in my opinion, with the unequivocal title “The Haunted House” in Trail of Tsathoggua). Mansions of Madness had five scenarios with a brilliant cover by Lee Gibbons, maps by Carol Triplett-Smith and layout and “more good ideas” from Zombie Ben Monroe.

Mansions of Madness Second Edition appeared in 2007, and included a sixth scenario, “The Old Damned House” by Liam Routt and Penny Love (of this very blog). Their scenario was “The Old Damned House” and it was also a Cthulhu Conglomerate tournament from 1992, so a nice circular inclusion. Liam was one of the stalwarts of our Melbourne scene, even sending back his scenario “The Haitian Horror” when he went off to the US to study in Chicago. I first met Liam while running AD&D at Phantastacon ’82, a notable event for so many reasons: our lifelong friendship, but also the AD&D tournament format was so utterly unlike why I loved RPGs that it inspired me to start writing in the first place. In those days roleplaying tournaments were more like wargaming tournaments, if the clock ran out you stopped mid dungeon. I craved a story with a beginning, middle and end, where characterisation was more important than tactical spell use. My first tournament “It’s a Living” featured six thieves on a heist. It’s no wonder I jumped ship to Chaosium games once I found them.

You can’t keep an old haunt down

Chaosium have published “The Crack’d and Crook’d Manse” again for 7th edition in Mansions of Madness Vol 1: Behind Closed Doors. I’m so happy about this. I think it works well as an introductory scenario, because it was written immediately after my first contact with both the roleplaying game and the Mythos at large, so I had just sponged up all that inspiration. For that reason, I think it’s closer to HPL than anything I’ve done since.

It is one of two scenarios included from the first edition, along with three brand new ones, so a great mix of classic scenario writing and more modern approaches. The new maps, art and handouts are incredible, the editorial by Lynne Hardy and Mike Mason is first rate, and the layout by Nicholas Nacario looks easy to use in the dark. I love so many things about it but the best by far is Lynne & Mike’s recasting the librarian and reporter characters as African-American, an obvious choice that this very white Aussie boy did not think of at 20 years of age. Scenarios really are better these days.

That difference of approach is right on the cover, once again by Lee Gibbons. Here they are, side by side. As per usual the investigator is doomed, but the new chap on the right is putting up a mighty fight and might just make it. At least he has backup, if you can call holding the torch and looking alarmed backup.

Many investigators have gone into the house over the decades, and a few have actually come out. My favourite moment when running actually took place nowhere near the house. A friend was playing Call of Cthulhu for the first time, and he visited the graveyard to do some research. I described the dead trees as I pressed play on my go-to spooky soundtrack at the time, Name of the Rose by the late great James Horner. “Nope” he said, and got straight back into his auto.

Here’s some trivia for you; I didn’t realise until I was getting the books out to reminisce about good times in dangerous buildings that the French edition from the 1990s flipped the artwork, cropped it closer and lightened it up. All that extra detail just adds to the doom. (The gatefold for reference is from the inside of the new edition, because Chaosium books are full colour on the inside now too.)

A visit to the manse

A wonderful aspect of nowadays is actual play of Call of Cthulhu scenarios, which acts as both entertainment and also example. Filmed play wasn’t around in 1984, when we had to read books and make it up. Chaosium have the weekly #StreamOfChaos on the Chaosium Twitch channel, and the redoubtable crew of Art, David, Jackson & James have just started playing it; you can catch the Stream every Friday night/Saturday morning depending where you are, and Episode 1 is already up on YouTube. I happen to know that the plaster in the room that Jackson plays in is starting to bulge, so history repeats itself.


Here’s an earlier and more anarchic form of actual play, and honestly one of the highlights of my writing career: Zack Parsons and Steve Summer of Something Awful played the scenario as a text transcript as as part of their D&D, WTF?! series. Contains spoilers and unbridled wit.

Click the link above to read and enjoy, but here’s a sample:

THE CRACK'D AND CROOK'D MANSE
In which the investigstors explore the usual sinister house, only to find a distinctly unusual resident.

Zack: Unusual resident, eh? I am betting horse.

Steve: That doesn't seem unusual to me. I've seen horses all the time.

Zack: Yeah, okay, you see horses hanging out in barns and fields. This is inside a house. That would scare the shit out of me to walk into somebody's house and...BOOM! Horse!

Zack: "Welcome to our house. Here's our house horse."
Steve: "Does it give rides?"

Zack: *Looking nervously at each other and the horse* "I don't think so..."

As to whether there is indeed a horse or not, you’ll have to read, play or watch the scenario.

I’m so pleased that this peculiar literary parallel of my first share house is once again open for visitors. Wipe your feet and leave a will.

HERE BE SPOILERS

For fun, here’s a map comparison: Multiverse (Brad’s redraw of my original sketch), Carol Triplett-Smith in 1990, and the latest version by Miska Fredman. One of the many joys of writing is seeing your words transformed into images. Get the flashlight, let’s see what’s inside…

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Staying home and playing games

So, what were we doing last year when we weren’t blogging? Apart from the obvious one, staying alive. We actually played a lot in 2020, more so than any year before including the old days. It was a great way to stay in touch with distant locked-down friends and take our mind off things. It was all over Zoom, which is nowhere near the table experience, but it was still nice to see everyone’s faces. Here’s what we played. (Next blog, we’ll talk about what we wrote.)

Fifth edition D&D games

Mark ran a lot of DnD. A lot. He ran Eberron for the nephews, played in a regular Acquisitions Inc game, and playtested the Barovian scenarios I have been writing for publication on the DMs Guild (more about those in a future post).

With our regular group he ran a scenario from the Explorer’s Guide to Wildemount (I think so that he could geek out over the Deven Rue map), and then we journeyed to the Menagerie Coast where he located The Sea King’s Malice, a seagoing scenario by Alex Kammer. This was a cracking salty sea voyage of a book and just the tonic for troubled times.

I created a new character for the campaign, Meddy the Plague Doctor. She was all moody and seeking answers in death, but the fresh ocean breeze, fighting off sahuagin and meeting that strange elf who wanted to weave his sails from the hair of heroes, saw her change her tune. She turned into Meddy the Salty Sea Dog Doctor and was last seen at 10th level heading off into the Elemental Plane of Water, in the name of Science. I believe she has discovered meaning in life.

Meddy the Salty Sea Dog Plague Doctor

RuneQuest games

We’ve finally left the dragons in their dungeons and the sahuagin in the sea and returned to our roots, playing RuneQuest. Mark is running the new starting adventures as we all squint sadly at the tiny, tiny font on the character sheet for our armour and hit points. We are old. New RuneQuest characters are a lot more kick-arse than old Runequest characters. I’m kind of worried about that. Also, an alarming number of relatives seem to die during character generation. However I am looking forward to building a big name off a lost goddess, assuming Argrath doesn’t get us all killed first.

Fun fact: in the 1990s I wrote a Gloranthan novel called The Widow’s Tale, and a short story collection called Eurhol’s Vale, published by TradeTalk in Germany. There’s even a nice article about them on El Rune Blog.

Online events

Those were our home games, but Mark’s been streaming stuff too for all the virtual conventions last year.

Just before things closed down, Mark run a Reign of Terror live game at Arcanacon in Melbourne. The scenario was Le Berger by David Harris, and bad things happened at sea in 1793. He got to use Arkenforge, fancy virtual tabletop software.

For Gen Con Online, he was invited to run the 1980s Australian convention scenario “Black as Coal” originally written by John Coleman, and which Mark wrote up and set in Poland for Zew Cthulhu, the Polish edition of Call of Cthulhu from Black Monk Games. (The scenario will appear in English sometime down the road.) His players were the crew from the Ain’t Slayed Nobody podcast, including Rina Haenze from Poland who was able to correct his pronunciation! Things started well but ended… badly.

Speaking of monsters, Mark moderated a panel for PAX Online, “Describing the Indescribable: Keeping Your Monsters Fresh”, with amazing panellists Mike Mason (Call of Cthulhu editor, of course), Amanda Hamon (veteran of Paizo, Kobold Press, and now at Wizards of the Coast) and Becca Scott (who has been running marvellous Call of Cthulhu live plays on her Good Time Society channel). It was a great discussion on making monsters surprising and horrible, every time.

Despite all that DnD this year, Mark’s real D20 love is Shadow of the Demon Lord, a darker than dark fantasy RPG by Rob Schwalb. He ran a session of Demon Lord for The Saving Throw Show with hilarious players Tom Lommel, Steven Pope and Jameson McDaniel. Sooner or later, somebody’s bound to lose a kidney.

Beowulf stream

Mark’s got the streaming bug now, so after laying in a new lighting and mic setup, he’s starting his first ever regular stream this week – he is running Beowulf, a new monster-slaying roleplaying game in Anglo-Saxon times with the interesting twist that it is for one player and one GM. Jackson will be playing the hero, who will hopefully be the stuff of an epic saga and not monster bait. Catch it on the Campaign Coins Twitch stream, and later on YouTube in digestible one-hour episodes – much as the monster will probably digest Jackson.

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Gen Con 2018: Awards & Broadcasts

mad-mark

This is my happy face.

I’m at Gen Con 2018, about to run a special celebratory game of French Revolution Call of Cthulhu for my good friends Steven Marsh, Nikki Vrtis & Pedro Ziviani. Not shown, the tiny bottle of Moet & Chandon we just shared (everyone got a good thimble full, we were off the hook). We played “Love Eterne”, a new scenario by myself and Penny.

The celebration was because the night prior, our book Reign of Terror won Gold for Best Supplement award at the 2018 ENnie Awards. Mon dieu!

That was a major thrill for so many reasons: the awards were held at the Union Station Ballroom, a mere severed head’s throw from the Crowne Plaza pullman cars where the original scenario was played in 2013 with superbackers Jason, Tom, Thomas & Travis. I was also so pleased to have co-writer James Coquillat up on stage with me (speaking French, as he does), as the work that he, Penny and Darren Watson put into the book transformed it from being just my gruesome little tale into a fully-fledged supplement for playing French campaigns in the late 18th century. It was also a win for artist Victor Leza, cartographers Stephanie McAlea and Olivier Sanfilippo, editor Mike Mason, the playtesters and all at Chaosium who made the book what it is.

Our game was a blast, and good practice for me: one week later I ran the same scenario live on Saving Throw Show in Los Angeles, with friends Amy Vorpahl, Dom Zook, Jason Caves-Callarman & Tom Lommel. (And, to my left, Tom & Lyndsay’s greyhound Luigi, who plays the part of Lucky, a dog.)

“Why watch people play when you could be playing yourself?” some of my friends often say about streamed games, and that’s a fair statement I guess, but it’s like asking “Why ride an electric bike when you could ride a normal bike?” The answer is the same: it’s an alternative, not a replacement.

Streamed roleplaying game sessions have revolutionised our hobby. It shows everyone how much fun it is, how easy it is to do, and functions as good television in its own right: it’s like improv drama with occasional dice. There’s a massive new audience of people who like to watch, and it is directly inspiring a legion of new players who want to try it. The phenomenon of Actual Play won the Diana Jones award this year at Gen Con, and I think it is well deserved: now when we tell stories with each other, we can share them with the world, and get them to join in.

Saving Throw have a fantastic studio set up with a dedicated table, cameras and mikes. I’d been wanting to try running a streamed game for a long time, and it was even better than I hoped; with such amazing players and wonderful set up, everything was easy.

The whole game is now live on YouTube. It contains no spoilers for Reign of Terror, but it certainly does spoil (drum roll) Reign of Terror 2 – we are working on an all new book of scenarios for release from Chaosium in late 2019, and “Love Eterne” will be included.

I’ve got lots more to say about Gen Con, and everything else Cthulhu that’s been happening this year, but for now: here’s me running a game. What an age we live in that I can share such a thing. Sacre bleu !

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