Author Archives: Mark Morrison

About Mark Morrison

I have been writing and designing games for strange aeons, from tabletop (Call of Cthulhu scenarios) to digital (de Blob). I also help make Campaign Coins. I love all games.

The real Crook’d Manse

Where you write is often what you write.

In 1983 I moved into a share house in Carnegie with my high school mate Brad and my university friend Leigh. Our landlord’s name was Walter Dodge. The joint was so easy to break into we didn’t bother locking it and just left the back door wide open. Leigh found a small ziplock bag of powder in the back of his wardrobe, around the time we learned from Walter that the place was once raided by the police for drugs. Naturally, Leigh sold it to a work colleague in a government department. We had no phone, but used to call parents from the public booth in a wide green park directly opposite, rendering us uncontactable in those days except by mail. It was an old house full of stories, and the plaster in the walls was cracking above our heads.

It’s still standing. The photo above was cribbed from Google Street View. The wonders of a close crop and a black and white filter to deliver faux history.

We played our first ever games of Call of Cthulhu by candelight in that house, so when I decided to write for the game, I only had to look up to get my inspiration.

“The Crack’d and Crook’d Manse” was my first scenario for Call of Cthulhu, written for Phantastacon 84. I rocked up in the morning hoping someone would be interested in playing, and the organisers said “you’ve got three teams booked in for 1pm, and more tomorrow”. So I cancelled the rest of that day’s bookings, instead grabbing four friends with the introduction “Come play this, you’re running it tomorrow”. Then I went home and typed all night so that they would have a legible outline to run from. That was the origin story of the Cthulhu Conglomerate, our crew of convention Keepers who ran events from 1984 to 1994, spawning a tomb herd of new scenario writers.

The scenario was fun to run. I was pleased with it then, and I still am now. The mystery is buried deep with a few layers to uncover, and I still like the reveal, and the solution. The end is always exciting. I’m a sucker for frenzied yelling at the players to really ramp up the tension while dice skitter all over the table.

Out of the walls and into print

I then wrote the scenario out in full for the local games zine Multiverse Issue 3 (1984) edited by Robert Mun, with maps and illustration by Brad. (Brad didn’t do the magazine cover, but I’m pleased to see an investigator in the lineup anyway. Investigators are always the doomed one.) I can’t for the life of me recall if this was a paid gig. Zines were always a labour of love, but I am unbelievably glad I did it, as it was a brilliant example to show to Chaosium when I first started pitching to them. They accepted my pitch for H.P. Loveraft’s Dreamlands, and in time they bought this scenario too.

It was published in 1990 for Mansions of Madness, a rather splendid collection of haunted house scenarios edited by William Dunn and Keith Herber. Keith always had an instinct for what would make a book useful and playable. (He also wrote the best house for the game in my opinion, with the unequivocal title “The Haunted House” in Trail of Tsathoggua). Mansions of Madness had five scenarios with a brilliant cover by Lee Gibbons, maps by Carol Triplett-Smith and layout and “more good ideas” from Zombie Ben Monroe.

Mansions of Madness Second Edition appeared in 2007, and included a sixth scenario, “The Old Damned House” by Liam Routt and Penny Love (of this very blog). Their scenario was “The Old Damned House” and it was also a Cthulhu Conglomerate tournament from 1992, so a nice circular inclusion. Liam was one of the stalwarts of our Melbourne scene, even sending back his scenario “The Haitian Horror” when he went off to the US to study in Chicago. I first met Liam while running AD&D at Phantastacon ’82, a notable event for so many reasons: our lifelong friendship, but also the AD&D tournament format was so utterly unlike why I loved RPGs that it inspired me to start writing in the first place. In those days roleplaying tournaments were more like wargaming tournaments, if the clock ran out you stopped mid dungeon. I craved a story with a beginning, middle and end, where characterisation was more important than tactical spell use. My first tournament “It’s a Living” featured six thieves on a heist. It’s no wonder I jumped ship to Chaosium games once I found them.

You can’t keep an old haunt down

Chaosium have published “The Crack’d and Crook’d Manse” again for 7th edition in Mansions of Madness Vol 1: Behind Closed Doors. I’m so happy about this. I think it works well as an introductory scenario, because it was written immediately after my first contact with both the roleplaying game and the Mythos at large, so I had just sponged up all that inspiration. For that reason, I think it’s closer to HPL than anything I’ve done since.

It is one of two scenarios included from the first edition, along with three brand new ones, so a great mix of classic scenario writing and more modern approaches. The new maps, art and handouts are incredible, the editorial by Lynne Hardy and Mike Mason is first rate, and the layout by Nicholas Nacario looks easy to use in the dark. I love so many things about it but the best by far is Lynne & Mike’s recasting the librarian and reporter characters as African-American, an obvious choice that this very white Aussie boy did not think of at 20 years of age. Scenarios really are better these days.

That difference of approach is right on the cover, once again by Lee Gibbons. Here they are, side by side. As per usual the investigator is doomed, but the new chap on the right is putting up a mighty fight and might just make it. At least he has backup, if you can call holding the torch and looking alarmed backup.

Many investigators have gone into the house over the decades, and a few have actually come out. My favourite moment when running actually took place nowhere near the house. A friend was playing Call of Cthulhu for the first time, and he visited the graveyard to do some research. I described the dead trees as I pressed play on my go-to spooky soundtrack at the time, Name of the Rose by the late great James Horner. “Nope” he said, and got straight back into his auto.

Here’s some trivia for you; I didn’t realise until I was getting the books out to reminisce about good times in dangerous buildings that the French edition from the 1990s flipped the artwork, cropped it closer and lightened it up. All that extra detail just adds to the doom. (The gatefold for reference is from the inside of the new edition, because Chaosium books are full colour on the inside now too.)

A visit to the manse

A wonderful aspect of nowadays is actual play of Call of Cthulhu scenarios, which acts as both entertainment and also example. Filmed play wasn’t around in 1984, when we had to read books and make it up. Chaosium have the weekly #StreamOfChaos on the Chaosium Twitch channel, and the redoubtable crew of Art, David, Jackson & James have just started playing it; you can catch the Stream every Friday night/Saturday morning depending where you are, and Episode 1 is already up on YouTube. I happen to know that the plaster in the room that Jackson plays in is starting to bulge, so history repeats itself.


Here’s an earlier and more anarchic form of actual play, and honestly one of the highlights of my writing career: Zack Parsons and Steve Summer of Something Awful played the scenario as a text transcript as as part of their D&D, WTF?! series. Contains spoilers and unbridled wit.

Click the link above to read and enjoy, but here’s a sample:

THE CRACK'D AND CROOK'D MANSE
In which the investigstors explore the usual sinister house, only to find a distinctly unusual resident.

Zack: Unusual resident, eh? I am betting horse.

Steve: That doesn't seem unusual to me. I've seen horses all the time.

Zack: Yeah, okay, you see horses hanging out in barns and fields. This is inside a house. That would scare the shit out of me to walk into somebody's house and...BOOM! Horse!

Zack: "Welcome to our house. Here's our house horse."
Steve: "Does it give rides?"

Zack: *Looking nervously at each other and the horse* "I don't think so..."

As to whether there is indeed a horse or not, you’ll have to read, play or watch the scenario.

I’m so pleased that this peculiar literary parallel of my first share house is once again open for visitors. Wipe your feet and leave a will.

HERE BE SPOILERS

For fun, here’s a map comparison: Multiverse (Brad’s redraw of my original sketch), Carol Triplett-Smith in 1990, and the latest version by Miska Fredman. One of the many joys of writing is seeing your words transformed into images. Get the flashlight, let’s see what’s inside…

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Vale, Howard Philips Lovecraft

HP Lovecraft cameo by Bryan Moore, with Grenadier Miniatures Cthulhu

I originally wrote this for HPL’s 130th birthday, on 20 August 2020, while we were on blogging hiatus. Today is 15 March 2021, the anniversary of his death in 1937, so he is on my mind again.

Vale, Howard Philips Lovecraft, you complicated old soul. 130 years of age and you don’t look a day over strange aeons.

What a slithering mass of contradictions you were. Your views on non-Anglo peoples and cultures were reprehensible, and fill me with more horror than an Antarctic tunnel full of Shoggoth. That outlook infuses your work, poisons it, making some stories unreadable when I first encountered them 35 years ago and trust me they have not improved with age.

But you had kindness in you. You’d write to anyone, mentor anyone, with patience and humour (and occasionally some unfortunate rants). You were the original creative collaborator, cheerfully sharing monsters and forbidden tomes with your chums in the small press and using theirs in turn, killing each other off in gleeful ways.

And the stories… we’re revisiting them again lately, or listening with rapt attention to the readings by the HP Lovecraft Historical Society. There’s your voice, written or tapped out one word at a time in your cold and lonely room some ninety years ago, a voice at once confident and anxious, pouring on sensation after sensation by adjective after adjective until I feel trapped, suffocated, desperate to learn what is about to happen and terrified of what I’ll know when I do. Great horror needs conviction and your writing has it, even that ridiculous one about Dr. West.

I am sad that you didn’t get a chance to grow as a person or even into your senior years. You died at 46, an Old Gent before your time (Grandpa to all in your circle), in poverty and terrible diet, with little regard for the quality of your work and never enjoying great success with it. If you could see Cthulhu now, you’d chuckle, in a language we could not read nor speak.

I owe you so much, HPL. I’ve made so many dear friends, global travel, a life’s work of stories I’ve spun in your long dark shadow. You passed on so much to me that I can never forsake you, but you’ll get a scolding from time to time believe me, as should all racist literary uncles.

I’m so pleased to see your visions and horrors told anew by creators who are inspired by your ideas but reject your exclusions. I love the anthologies Heroes of Red Hook edited by Oscar Rios and She Walks in Shadows edited by Silvia Moreno-Garcia and Paula R. Stiles, which give voices to the people you left out of your fiction. I love the work that Mike Mason and Lynne Hardy at Chaosium did to rebalance Masks of Nyarlathotep, a seminal work of roleplaying from the 1980s but which in parts was still a bit too close to your outlook. And of course the towering work that is Harlem Unbound by Chris Spivey, the most unflinching and passionate reply yet. Thus we refute Lovecraft.

So, I’ll raise an ice cream to you Howard, not one from Chauncey’s of Hope Valley R.I. as you once wrote about with great delight to a friend (120 flavours!). In fact it’s a Vegan Cornetto and frankly I’m glad don’t have to hear your opinions on that, but thanks for all that you gave me. I cannot and will not forget it.

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New year, same blog, new title

Well, that was an extended blog break.

We hibernated through the rest of 2020, and even hatched plans to start publishing Call of Cthulhu scenarios on the Miskatonic Repository, and Dungeons & Dragons Barovian scenarios on the DMs Guild. We needed an imprint, and like many others named it after our pets: behold, Milton & Marlowe Publications. Huge thanks to Delaney Gray for our logo, you should hire her.

Penny has completed three Barovian scenarios, and I’ve playtested two of them with the Monday night crew, who enjoyed them immensely; they’re now in my editing queue, which shuffles slowly because It’s Been a Year. We’ll pop back and talk about what else we got done last year, but today, let’s meet our founders.

Milton is a black schnauzer cross, so named because William Blake on reading Paradise Lost and finding (as we all do) that the Hell parts are cracking and the Heaven parts are dull, wrote that Milton was “of the devil’s party without knowing it”.

Marlowe is a grey schnauzer cross, well maybe schnauzer, we’re not sure. He’s a rescue dog that had a tough start to life, which left him worried about certain things (thunder, rain, brooms) and furious about others (cats, dogs who are not Milton, cats). He’s a work in progress but he’s better each day, and sleeping peacefully in his nook below my desk while I write this. He is named after Christopher Marlowe, specifically the line in Doctor Faustus, “For where we are is Hell, and where Hell is there must we ever be”.

So, look out for Milton & Marlowe Publications, publishing your way later in 2021. Until then, let this post be an explanation as to why our blog is no longer called “Orient Express Writers”, even though we took that train, twice, and loved it, and we do believe we can hear a whistle coming down the tracks once more from Chaosium so have your tickets and Sanitarium admission forms ready.

Happy New Year, it’s gotta be better than the last one. Until we return, for day-to-day yawps I’m usually spouting something or other on Twitter, whereas Penny prefers to hold her tweets until she’s got something really good, such as this gruel test. Mmmmmm. Gruelly.

Milton & Marlowe Publications

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Gen Con 2018: Awards & Broadcasts

mad-mark

This is my happy face.

I’m at Gen Con 2018, about to run a special celebratory game of French Revolution Call of Cthulhu for my good friends Steven Marsh, Nikki Vrtis & Pedro Ziviani. Not shown, the tiny bottle of Moet & Chandon we just shared (everyone got a good thimble full, we were off the hook). We played “Love Eterne”, a new scenario by myself and Penny.

The celebration was because the night prior, our book Reign of Terror won Gold for Best Supplement award at the 2018 ENnie Awards. Mon dieu!

That was a major thrill for so many reasons: the awards were held at the Union Station Ballroom, a mere severed head’s throw from the Crowne Plaza pullman cars where the original scenario was played in 2013 with superbackers Jason, Tom, Thomas & Travis. I was also so pleased to have co-writer James Coquillat up on stage with me (speaking French, as he does), as the work that he, Penny and Darren Watson put into the book transformed it from being just my gruesome little tale into a fully-fledged supplement for playing French campaigns in the late 18th century. It was also a win for artist Victor Leza, cartographers Stephanie McAlea and Olivier Sanfilippo, editor Mike Mason, the playtesters and all at Chaosium who made the book what it is.

Our game was a blast, and good practice for me: one week later I ran the same scenario live on Saving Throw Show in Los Angeles, with friends Amy Vorpahl, Dom Zook, Jason Caves-Callarman & Tom Lommel. (And, to my left, Tom & Lyndsay’s greyhound Luigi, who plays the part of Lucky, a dog.)

“Why watch people play when you could be playing yourself?” some of my friends often say about streamed games, and that’s a fair statement I guess, but it’s like asking “Why ride an electric bike when you could ride a normal bike?” The answer is the same: it’s an alternative, not a replacement.

Streamed roleplaying game sessions have revolutionised our hobby. It shows everyone how much fun it is, how easy it is to do, and functions as good television in its own right: it’s like improv drama with occasional dice. There’s a massive new audience of people who like to watch, and it is directly inspiring a legion of new players who want to try it. The phenomenon of Actual Play won the Diana Jones award this year at Gen Con, and I think it is well deserved: now when we tell stories with each other, we can share them with the world, and get them to join in.

Saving Throw have a fantastic studio set up with a dedicated table, cameras and mikes. I’d been wanting to try running a streamed game for a long time, and it was even better than I hoped; with such amazing players and wonderful set up, everything was easy.

The whole game is now live on YouTube. It contains no spoilers for Reign of Terror, but it certainly does spoil (drum roll) Reign of Terror 2 – we are working on an all new book of scenarios for release from Chaosium in late 2019, and “Love Eterne” will be included.

I’ve got lots more to say about Gen Con, and everything else Cthulhu that’s been happening this year, but for now: here’s me running a game. What an age we live in that I can share such a thing. Sacre bleu !

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Reign of Terror

Reign of Terror hardcover

Just when you think Horror on the Orient Express is done, along comes one last carriage, and a bloody one at that.

Reign of Terror is the 20th and final chapter in the campaign, out now in hardcover from Chaosium.com and from retailers in March.

The scenario started life as the secret backer scenario at Gen Con 2013. Jason, Thomas, Tom and Travis were the four backers at the One Night at Gen Con pledge level, which got them a ticket for a never-to-be-revealed secret scenario. Penny vague blogged about it at the time, without revealing what horrors took wing in that landlocked Pullman car at the Crowne Plaza hotel in Indianapolis on a hot summer night. We all had a fantastic game and parted as great friends, with me promising to send them the written version before too long…

And then life intervened, as it does.

Or, um, let’s be honest, my poor deadline management. As it does.

In 2016 when Chaosium realised that the backers were still waiting patiently for their written up version of the scenario, they asked the four players for permission to hire me to formally write it up as a proper full length piece and share with the world. The backers agreed (they got some extra bonuses), and so the Reign of Terror book was born.

Here’s the short synopsis: the scenario is a playable version of the handouts in the Paris chapter of Horror on the Orient Express which describe events in France in 1789 which, as you know, was quite the calendar year. One month after the activity described in the handouts, the Bastille was stormed, and France (and western democracy) was forever changed.

Storming of the Bastille

Storming of the Bastille. (Source: Wikipedia)

In future posts I’ll write more about what inspired the scenario and how the full sourcebook took shape, with superb help from my co-conspirators: Penny (of course), plus with James Coquillat (his scenario Terror Itself co-written with David Naylor was a launch title on Miskatonic Repository) and Darren Watson (who contributed the excellent air travel article in Horror on the Orient Express, as well as much of the new 1923 historical headlines and snippets). Until then…

Vive la Mort !

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Lurching back to life

Horror on the Orient Express by tohdraws (Deviantart)

Horror on the Orient Express by tohdraws (Deviantart)

 

That is not dead…

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Nominations and other celebrations

ENnies 2015 Nominee

I’ve thrown down some Saltes and raised up our blog today to talk about a few cool things happening for Horror on the Orient Express.

The big news, we have been nominated for four ENnies Awards!

The ENnies recognise the best roleplaying publications of each year, so it’s a huge honour to be considered among the best of 2015. A panel of judges selects the short list of nominees, and then gamers everywhere vote on the winners.

Every single nomination delights me:

  • The Best Adventure nomination honours all of the writers, too many to list here (hi everyone!) but particular kudos to Geoff Gillan, who first dreamed of our iron nightmare in 1989;
  • The Best Cartography nomination honours Stephanie McAlea, who created stunning and meticulously researched maps, in both player and keeper versions;
  • The Best Production Values nomination honours Meghan McLean, who oversaw every detail of art and layout, with help from Charlie Krank and Nicholas Nacario;
  • And, the Product of the Year nomination honours both the Kickstarter backers who believed in us, and the memory of our mentor Lynn Willis, who commissioned and edited the original project in 1989, and taught us all to be better writers, and better people.

We encourage you to vote! Whether or not Orient Express makes it onto your final ballot, there are some amazing nominees, all worthy of your acclaim.

After attending last year’s awards for the first time I am such a believer in the ENnies that as Campaign Coins I have become a sponsor; we will be providing the ENnies medallions this year, from a great design by Daniel Solis.

ENnies medal (designed by Daniel Solis, made by Campaign Coins)

ENnies medal (made by Campaign Coins)

The ceremony is held in the Grand Hall in the historic Union Station in Indianapolis, as part of Gen Con. I cannot image a more fitting place to raise a glass to the Orient Express. Many attendees suit up and frock up to make it a glamorous occasion; last year I had a great chat with Dead Scare author Elsa S. Henry who looked totally ready to board the overnight train to Lausanne.

Elsa S. Henry

Author Elsa S. Henry at the 2014 ENnies

Penny & I will both be at Gen Con this year, so be sure to say hello! Come visit us at our Campaign Coins booth #529, just down the aisle from Chaosium.

In other news, today is the last day to back the Sedefkar Simulacrum Kickstarter, from artist Delphes Desvoivres. The project is fully funded, and full of amazing things: for just 5 Euros you can get the sensational postcard of Comte Fenalik, drawn in the style of the 18th century, and posted from the Louvres where it hangs in the campaign. It is my favourite ever depiction of the Comte. I’m also excited about the new period style poster for Aida at La Scala, starring Caterina Cavolarro.

Best of all of course is the simulacrum itself, now available in the original deluxe size, but also a new smaller size, with magnetised limbs. Delphes had the absolute inspiration of adding a female torso and head. This really will be a beautiful and creepy centrepiece for your campaign, but be quick, the Simulacrum is disappearing today!

Sedefkar Simulacrum female and male torsos

Sedefkar Simulacrum female and male torsos, by Delphes Desvoivres

Meanwhile, the train goes on. We are really happy to read that backer copies of the campaign have now reached most of you across the world, and folks really seem to be appreciating the amazing (and award nominated!) production values that Chaosium brought to the project. We know it was a long wait, but we hope that you believe that it was worth it.

There have been some changes at Chaosium over the last month, so we’d like to take this moment to acknowledge our friend Charlie Krank for inviting us to revisit the train. Without him, we never would have had the chance to do this all over again, and in such style.

May all your journeys be safe ones!

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The horror to end all horrors

World War One Cthulhu image (c) 2011 Red Wasp Design for The Wasted Land computer game

World War One Cthulhu image (c) 2011 Red Wasp Design for The Wasted Land computer game

It’s 2014 and, at last, the train is arriving. Download codes for the final PDF of Horror on the Orient Express have just been sent out to all backers (check your emails), and the Chaosium crew are gearing up for a frenzy of collating as they put together the packages for everyone, with an estimated release date of 17 October. The final boxed set weighs in at over 3 kilograms, so while it has been a while coming, it will definitely land with a thump. Charlie had a shrink wrapped box mockup at Gen Con, and it is not so much a roleplaying supplement as a murder weapon. Don’t drop it on your foot.

100 years ago it was 1914, and the calamity of war broke out across Europe. The scars of that hideous disaster last to this day, as it sowed the seeds for even worse horrors to come. In Horror on the Orient Express many of the scenarios deal with the effects of the Great War, both on the psyche of those who survived, or in the changing face of the nations involved. The Lausanne, Dreamlands, Venice and Vinkovci chapters all speak directly of the experience of the veterans. We have done our best to write about these complex situations with respect for those involved, and the true horror of what they went through.

It is something that Penny and I feel most keenly, as both of our grandfathers fought in the First World War. My grandfather Ward Morrison from Wodonga served in the Australian Light Horse, and was posted to Egypt in 1915 and then on to the Western Front in 1916, until the end of the war. He was on leave in Scotland on Armistice Day in 1918, and thus made it through alive and unscathed – unlike his cousin Hawton, dead just one month before the end of the war.

These extraordinary events make you as a descendant feel both small and scared, but luckily both our grandfathers came home again. Even though they did not know each other, both were present on the Front on the day that Von Richtofen was shot down, and Ward’s best friend swore black and blue that he sighted his rifle and fired at the very moment that the Red Baron’s plane dipped, a claim no doubt made by thousands of the other Aussie soldiers taking pot shots that day.

Death of Baron von Richthofen, by A. Henry Fullwood. Source: Australian War Memorial.

Death of Baron von Richthofen, by A. Henry Fullwood. Source: Australian War Memorial.

When I ran the playtest for Horror on the Orient Express, we gave the investigators an existing friendship, and a prior encounter with the Mythos. I wanted to avoid the typical roadblocks at the start of a horror scenario: “Why should I trust you people?” and “This can’t be happening, I don’t believe it.”

Given that the campaign is set in Europe 1923, it seemed ideal to establish that they were all in France 1918. Harry Fitz-Alan was a Captain in the British Army, and Dr. Thomas Harrington was the surgeon who rebuilt Fitz-Alan’s features after he was hideously injured in an explosion. James O’Hara was an American newspaperman covering the war, and Ernest Wellman was an American airman who flew with the Lafayette Escadrille.

Each of the players chose a period photo for their investigator, and I put these on the Keeper’s Screen during our sessions. Here’s a photo of the screen at the end of the campaign. As you can see from the amendments, the war changed them, but the Express warped them.

Keeper's screen with period photos

Keeper’s screen during playtests, with period photos

We did not play an actual scenario set in the Great War, we just described the events of one fateful day leading up to the explosion which maimed Fitz-Alan, a terrible encounter with flesh-eating men behind the lines, men who would lope and gibber and not fall down when shot repeatedly, men who were not men at all.

We just made that up quickly, but it was such good setup for the characters that I wish we had played a Great War scenario out in full. But you can take this option if you back the new Pagan Publishing scenario collection Horrors of War: A Covenant with Death, which is on Kickstarter now (but not for long, it ends 30 September). 

Horrors of War: A Covenant with Death, from Pagan Publishing

Scott Glancy and John H. Crowe have actually been writing Call of Cthulhu scenarios set during the Great War for seven years now, so they have a strong collection of adventures already playtested and ready to go. This would be the perfect prequel for your Horror on the Orient Express campaign. If the campaign reaches its major stretch goal in the next two days then Scott will throw in Volume 2 for free to all who back at the appropriate level.  I hope you will consider supporting this excellent project.

We’re now shovelling coal into the furnace of our writer’s blog to get back up to steam to celebrate the impending and long awaited release of Horror on the Orient Express. Next time, Penny will be taking you back to Ancient Rome, to talk about another great project on Kickstarter right now. Ave, Cthulhu!

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London and back again

Cthulhu Britannica: London

Cthulhu Britannica: London

In Horror on the Orient Express the investigators travel from London and back again, although it’s not entirely likely that the same investigators will return (either in mind or body).

As it happens, the players spend a comparatively small amount of play time in London. There is an optional scenario provided which may keep them in town a little longer, but in both of our full playtests, both groups felt getting on to the main task was more urgent.

However, it’s definitely a perfect place to start the campaign, and if you want to run a prequel adventure to get the investigators together then London is the place to do it.

Happily London is looking swankier than ever, with the super deluxe Cthulhu Britannica: London from those dandy chaps at Cubicle 7 now on Kickstarter (but not for long, it finishes this Thursday 12 December!). This boxed set will have a complete guide to London, tons of period handouts and maps and also thanks to Kickstarter there will be a complete campaign book written by Mr. 7th Edition himself Mike Mason, along with Black Library headkicker Graham McNeill and the Proto-dimensional Scott Dorward. I must say, that looks so good there’s a risk your players will be having so much scary fun in London they won’t want to get on the train!

All in all, it’s a good time to be a Cthulhu Keeper, and a great time to be a writer. Kickstarter is allowing us to put together the books we’ve always wanted to at quality we could only dream about, and that’s all thanks to the enthusiastic folks who are willing to support our endeavours. We dips our lids to you!

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Call of GenCon

Campaign Coins at GenCon Indy 2013

Campaign Coins at GenCon Indy 2013

GenCon Indy has come and gone, leaving us frazzled and exhausted but very content. Even though there was lots of Call of Cthulhu activity, our main focus was running our Campaign Coins booth. We were able to combine the worlds by displaying the Medallion of Ithaqua that we made for the Chaosium Horror on the Orient Express Kickstarter reward. It was so insanely popular that it seems likely that they will be available for direct sale before too long. We also look forward to making the Innsmouth gold coins for Chaosium for 7th Edition.

Running a booth at GenCon is somewhat like being stuck on Alcatraz. You can see the lights of San Francisco but you can’t get off the Rock. So many games being played, so many cool stores, but we were a little bit busy selling money.

Happily, some of the other Cthulhu vendors managed to visit. Chris Birch of Modiphius Entertainment swung by with a couple of sweet Achtung! Cthulhu scenarios by Sarah Newton, Three Kings and Heroes of the Sea. They were originally produced as PDFs and the books look truly fantastic printed. Massive congratulations to Sarah, Chris, Dim and Michael for their ENnie Award win for Best Adventure. I also scored a copy from the Arc Dream posse of the brand new Dreamlands campaign by Dennis Detwiller, The Sense of the Sleight of Hand Man. Can’t wait to read this one as it is set in the Dreamlands, where Penny has been spending some time of late. The layout and illustrations (by Dennis himself) are beautiful and horrible at the same time, as it should be. Arc Dream also smashed out an ENnie award for The Unspeakable Oath. Righteous.

The Traveler’s Guide, proof copy (artwork not final)

Perhaps the most exciting book of all was the GenCon 2013 pre-publication proof copy of Le Guide Du Voyager aka The Traveler’s Guide, written by Penny under the nom de plume of P.E. Jensen. There was also the brilliant publication of the Call of Cthulhu 7th Edition Kickstarter guide, as well as Missed Dues, the 7th ed convention scenarios by Mike Mason and Paul Fricker. The fiction collection Undead and Unbound also made its debut at the show, co-edited by David Conyers, who has helped out in the Constantinople chapter of Orient Express.

The Penultimate Trip playthrough at GenCon

The Penultimate Trip playthrough at GenCon

After hours we managed a lot more Call of Cthulhu related nocturnal activities. On Wednesday night we visited the group who were going through the week-long play-through of the Orient Express campaign, helmed by Mr Shiny himself, Jeff Carey, with able assistance from Brandon and Joe. Held at the Crowne Plaza hotel, a hotel with actual Pullman railway cars as rooms, this was a one of a kind role-playing extravaganza and Jeff and his team had gone all out.

The super-sized Simulacrum

The super-sized Simulacrum

The game featured costumes, lighting, music, props, a life-size cut-out Simulacrum and a diabolical full-body Simulacrum suit, unique hand-made handouts, severed eyeballs (with a complimentary eye patch) and more. As the editor, I was gobsmacked by the love and dedication that Jeff and the crew showed towards bringing our train to life. The players really enjoyed it but also gave some interesting feedback on one of the scenarios that I will try to fix in post.

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One Night at GenCon players (from top): Tom, Jason, Travis, me, Thomas

Two nights later it was my turn. Four players had signed up for the One Night At GenCon game, a secret Orient Express scenario that would only ever be played once. They alone would receive the printed copies and nobody in the room would ever speak of it again. It turned out to be one of the best role-playing games I have ever run. Jeff and his family kindly let us take up residence in their Pullman carriage to run the game. I was still plotting the scenario on the plane over and Penny stepped in to write the character backgrounds. Seeing the four players (complete strangers to each other before then) inhabit these characters and make them their own was marvellous. I can speak no more of what happened within that carriage. It was something I must not and cannot recall, because their Kickstarter pledges totalled $3000 for the privilege. I must confess that I found that a little stressful, as by the terms of the contract the scenario could only be played once, so that was the playtest. Luckily it went well.

On Saturday night we had the Orient Express and Cthulhu Wars Kickstarter backers dinner with Sandy Petersen, the 7th ed authors and the Chaosium crew in attendance at St Elmo’s, home of the Flaming Shrimp, or in my case the Flaming Saltine Cracker. We vegetarians spoil everything. Penny and I sat next to Steven and Nikki from Steve Jackson games, as well as backers Patrick and Travis. It was a wonderful evening and hopefully I didn’t babble too much, like the insane cultist that I am. It was a real pleasure talking to Steven, as he had many perceptive questions about the new campaign versus the 1991 campaign. I was pretty happy as I think we have answered most of them in the new draft. You can see photos from the dinner and lots more Chaosium-related GenConnery at Mike Mason’s Angry Zoog blog.

Afterwards, because I didn’t want the night to end, I went to a bar with Mike Mason and Paul Fricker and backer Paul, only to run into Adam Crossingham from Sixtystone Press, in one of those weird GenCon coincidences. It was great meeting Adam and his layout guru Chris, as I was able to congratulate them on Investigator Weapons Volume 1 (particularly as author Hans has written such a fantastic article on guns in the 1920s for Horror on the Orient Express)  and I also got to hear about the upcoming Colonial Lovecraft Country by Kevin Ross. In fact, Adam’s next stop after GenCon is the Boston Historical Society.

Not so for Penny and I. We departed for New York. This was intended as a glorious tourism stopover with the Art Deco Empire State Building as the highlight, but lo and behold our hotel was right around the corner from The Compleat Strategist, one of the oldest game stores in the country (established 1975). It was a real thrill to walk in there and see a full shelf of Chaosium books. In fact, owner Mike recalled getting the first books from the Chaosium guys way back in the Lake Geneva days of GenCon.

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The Compleat Strategist (est. 1975) in New York

The Cthulhu coincidences keep on coming. Let’s see what Providence holds.

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Filed under Chaosium, Conventions, Fun