Category Archives: Music

Zaraz bedzie ciemno! (It will be dark soon)

It’s Halloween, and Mark is happily downloading the Call of Cthulhu computer game from Focus Home Interactive. He wrote part of the storyline for French game studio Cyanide.

But, meanwhile in Poland, there are more dark things happening on 31 October…

That’s the cover for Zew Cthulhu, aka Call of Cthulhu 7th edition. The Polish crowdfunding campaign starts today, and Mark is contributing a scenario.

Back in May 2018 we were guests at Pyrkon 2018 in Poznan, Poland. We were hosted by our lovely friends from CUBE Factory of Ideas, so a big shout out to Magda, Nutii and Anya! We originally met them and made friends through their work with Polish dice company Q-Workshop.

The first night of Pyrkon was the Convention dinner, held in a convivial traditional restaurant. Brief nerd moment, I got to sit like two people away from Robin Hobb, and I passed her the butter.

Convention Dinner Restaurant

Restaurant where I sat very near to Robin Hobb but was, like, totally cool about it, and didn’t even get a photograph.

Poznan has had an epic history, but now it is a tranquil and beautiful town that certainly knows how to run a great convention. The town mascots are the two goats on their city hall clock and Pyrkon has taken those goats to heart. They are caprine cosplay heroes!

Pyrkon Poster

Pyrkon Poster

Role-playing arrived in Poland rather late, owing to the Cold War making life a little difficult. RPGs were sheer Western decadence and banned from import. So in the old days people had to smuggle the games in (making them kind of secret and cool) and then be able to read the rules in English, a rare combination of nerddom and heroic resistance. It also meant Pyrkon had an overwhelmingly young crowd, much younger than you’d find in a US or Australian convention where the RPG scene is more mature. However, what the players and keepers lacked in experience, they made up for with enthusiasm. It was a fun-loving and engaged crowd with some Polish quirks – for example people were able to camp on the floors of one of the big halls, turning the whole convention into a kind of sleepover for gamers.

We checked in with Daria and Michal of Black Monk Games, who are the publishers of Zew Cthulhu.

Daria Pilarcyk and Mark practice their Cthulhu faces

Zew Cthulhu with Mark and Daria practicing their Cthulhu faces

For Arkham Horror, Mark got to try a full body pose.

Horror w Arkham Gra Karcianna

Horror w Arkham Gra Karcianna

Meanwhile the dedicated team oat Q Workshop RPG University were running games to introduce Call of Cthulhu to Polish gamers.

Q Workshop RPG University

Sadly their dedication has driven them … MAD!

In an effort by us old stagers to show these new kids on the block how it’s done we turned up with John Coleman’s scenario, Black as Coal, which was first run at Cauldracon in 1985 in Melbourne. We ran it for those intrepid few who felt brave and linguistic enough to be scared in English, and relocated the titular coal mine from backwoods US to backwoods Poland. Our players kindly taught us many new words, such as the most popular name for Polish dogs (Azor) and the expression, ‘That’s so Polish!’ The scenario ran perfectly, leaving a trail of dead and mad investigators in its wake. Black as Coal is now going to be part of the Zew Cthulhu so it will be in print again after 35 years, proving that good horror translates into all languages.

Mark's players saved Poland but lost their minds

Mark’s players saved Poland but lost their minds

I ran a great game for some of the hard working Q Workshop RPG University team. We ran it after hours because they were working through the day, and it was in a tent in the middle of the convention centre courtyard.

Inbside the Tent of Doom

Inside the Tent of Doom

As the sun went down, we gamed on by the feeble glow of my mobile phone and what you can’t see from the picture is that the loudest doof-doof party in Poland is carrying on just outside those canvas walls. Those Polish convention goers sure can party! However, such was the power of communal story telling that we were all drawn into the magic circle and I don’t think one of us noticed the noise until the game finished.

The Tent o Doom

The Tent o Doof doof

Mark ran a live play of our new French Revolution scenario Love Eterne for a crew of fantastic Polish players, Andrzej, Władysław, Andrzej & Marysieńka (aka Merry, who is one of the translators of Zew Cthulhu). Once again the hidden horrors of La Revolution took their toll. When will the terror end? Only Madame La Guillotine truly knows.

Love Eterne Lifeplay heroes

The Love Eterne Liveplay heroes of La Revolution survive their encounter with an unearthly foe

After the show was over, Magda and Nutti took us on a whirlwind tour of Polish history in one day, a tour that took in the evocatively named Castle of Blood Evil which had poppies growing wild, vivid as dr0ps of blood, and World War 2 bullet holes in the walls.

Poppies at the Castle of Blood Evil

Poppies at the Castle of Blood Evil

However I shall close with this post with the visit to the fabulous steam train museum at  Wenecja.  I got to show off my best ‘Look out below’ impression from Charles Dicken’s spooky ghost story, ‘The Signalman‘.

Look out below!

Look out below!

And Mark got to practice his insane face while pretending to drive a steam train.

Wenecja

Thank you Wenecja Steam Train Museum for allowing Mark to fulfill a lifelong dream

And so the train rolls on.

Train Rolls On

She couldn’t see anything unusual but then the window was quite small.

 

 

 

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Opening night at La Scala

Looking at real places is always a help when running a scenario.  The Guardian website has a feature on opening night at La Scala, Milan. It’s a vivid and heartfelt look behind the scenes at La Scala, and  really sums up the central place the opera house holds in the hearts of the opera-l0ving Milanese. It will also give Keepers some ideas on how to run the Milan chapter of Horror on the Orient Express.

http://www.guardian.co.uk/travel/video/2013/feb/19/scala-opening-night-peroni-italy-video

Opening night at La Scala [Source: The Guardian website]

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Dance of the dead

Dead Can Dance

Dead Can Dance (Palais Theatre, Melbourne 2013)

Last night Penny and I fulfilled a 20 year musical ambition by finally getting to see the remarkable band Dead Can Dance play here in Melbourne. They’re a musical duo, but I have always preferred the ethereal vocal tracks sung by Lisa Gerrard in a language of her own design to the earnest ambient folk songs of Brendan Perry. Hearing Gerrard sing “Now We Are Free” from Gladiator was one of the highlights of my gig-going life; I think the hairs on the back of my neck are still up.

Dead Can Dance have many gothic ambient tracks suitable for roleplaying game sessions. The right music is the secret of my success as a Keeper; it lifts a session well above the ordinary, and players admire any sync between the story and the soundtrack as evidence of your genius (it is in fact luck, although the right playlist helps). Gerrard’s soaring emotional track “Sanvean” is perfect for, say, when the investigators must break the hard wintry ground of Europe 1923 to bury one of their own. (Not that we’re saying that is a certainty. Did we mention we are adding a new Investigator Survival Guide?)

I’m always on the lookout for ambient music for writing and for gaming, so when we were in Istanbul I was keen to get some Turkish music. Istanbul Encounter from Lonely Planet recommended Lale Plak up in the Beyoğlu shopping district; we were heading up there anyway in search of a painting of tortoises. The shop was crammed with jazz, ambient and more, and there was a cat asleep in a box full of vinyl.

Lale Plak

Lale Plak music store (Istanbul, 2010)

The friendly owner suggested Mercan Dede, a project by Turkish-born DJ Arkin Allen who embellishes his electronic ambience with traditional instruments and Sufi lyrics. It takes me straight back to the Bosporous whenever I listen to it, and I look forwards to using some of the tunes in the playtest when the investigators reach the Golden Horn. Here’s a sample from Breath (2007). Imagine the investigators plunging into the Grand Bazaar. Are they being followed? Surely not…

Horror on the Orient Express already has its own soundtrack, composed by Alex Otterlei. He is working with Chaosium for a new special issue release to coincide with the boxed set. You can hear samples from the current version on CD Baby and iTunes. It’s an honour to work on such a project with so many fantastic creative people bringing our train to life.

Horror on the Orient Express soundtrack

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