Monthly Archives: October 2013

Island of Ignorance

‘We live on a placid island of ignorance in the midst of black seas of infinity and it was not meant that we should voyage far…’ – H.P. Lovecraft, The Call of Cthulhu

Island of Ignorance - the Third Cthulhu Companion, Golden Goblin Press

We’re delighted to spread the world that Golden Goblin’s Island of Ignorance is now out in PDF with the physical books soon to follow. Island of Ignorance kicks off with essays on fiendish cultists, devilish artefacts and new Mythos beings. Geoff Gillan’s essay on the Golden Goblin is expansive and entertaining, taking in the origin of the Goblin, its various manifestations, and its chequered history as mascot of a fictitious and ill-fated publishing company.

Scott David Anolowski’s essay on the Devil’s opera, ‘Requiem for Shaggai’, tells of a cursed opera that dooms all who try to produce it. I’m a big fan of the documentary, The Curse of the Gothic Opera, which follows the travails of an eclectic band of musical enthusiasts as they try to mount a production of Havergal Brian’s ‘impossible’ First Symphony. I could immediately see a similar scenario involving the investigators in ‘Requiem’.

‘With Blue Uncertain Stumbling’ by Jeff Moeller is a creepy and atmospheric scenario with a terrific back story that makes excellent use of what I assume are genuine myths of the island of Key West. I can really see the players and Keeper having a whale of a time with this one. Just mind the flies.

‘Consumption’ by Brian M. Sammons is a gleeful tale of small town conspiracy which offers a different play experience and would provide a change of pace for seasoned investigators who don’t mind a little, er, meat in their scenarios.

‘Darkness Illuminated’ by Jon Hook makes ingenious use of a morally ambiguous narrative – there are no good guys in this scenario, possibly not even the investigators.

‘The Lonely Point Lighthouse’ by Oscar Rios has a stand out setting, however the back story had plot holes that interfered with my enjoyment as a reader. A seasoned Keeper should be able to focus on the setting and situation, which offer plenty of opportunities to scare the crap out of the players.

‘Let the Children Come to Me’ by Mark Shireman uses child abuse. It has a trigger warning but this did not prepare me for the fetishizing of the description of the abuse in a section that only Keepers are going to read. This should have been edited out. I couldn’t read past the first page and thus can’t comment on the scenario.

To sum up Island of Ignorance has terrific scenarios but out of five scenarios, two use the disempowerment of powerful females as a theme, and two use the degradation of children. My feeling is that in the end the multiple calls on these themes unbalance the book.

What I love about this project is that  Golden Goblin ran a model Kickstarter campaign. It was well organised, had regular updates, and delivered on schedule. As final touch Oscar Rios and the gang thank their Kickstarter backers right out of the gates on the first page, giving straight back to those whose generosity supported the project. We know from experience that this takes dedication, time and effort.

I look forward to the next book about New Orleans, Tales of the Crescent City. I am also very happy that we have the good fortune to have one of our scenarios appearing in the next Golden Goblin Cthulhu Invictus  book, De Horrore Cosmico. This is scheduled for release in 2014. So keep an eye out for more Kickstarter Campaigns coming soon from Golden Goblin. Assuming there isn’t a repeat of than unfortunate incident where the entire warehouse burned down leaving behind two corpses, each clutching a statuette of a Golden Goblin…

Tales of the Crescent City

Tales of the Crescent City

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Filed under Library Use, Playtesting, Writing

GenCon Penultimate Trip Playtest

Crowne Plaza Indianapolis Downtown Union Station. The hotel had once been a train station.  After working on the Horror on the Orient Express for so long, anything to do with trains makes us anxious. The staff in the lobby seemed friendly. Or did their smiling faces mask some deep seated, potentially train-related, evil?

Crowne Plaza Indianapolis Donwtown Union Station

The roof looked solid enough.

We nervously followed the hand-scrawled directions we had been given to our destination. The door was ajar…

Penultimate playtest door

We sensed something was wrong as soon as we arrived.

It was Gencon Indy 2013 and beyond that unhallowed entrance, Jeff “Mr. Shiny” Carey and his stalwart fellow Keepers, Brandon  and Joe, were running the Kickstarter Horror on the Orient Express GenCon Penultimate Trip for six intrepid, and perhaps ever so slightly insane players, Paul, Marc, Samuel, Steve, Graham and Suzanne.

These hardy souls played for five days and nights, and when I mean, nights, I am talking 4 am in the morning. We arrived on the third day to find the players in good spirits, although their investigators were starting to fray at the edges.  The Keepers were displaying incredible stamina as they steamed remorselessly onward to Constantinople.

The playtest was also incredibly useful for us as we were able to make several important edits that will help the final book, based on player feedback.

In the photographs below I am going to show some of the room, players, Keepers, props and handouts. If you are going to play Horror on the Orient Express stop reading now for fear of the forbidden knowledge you may accidentally glean from these blasphemous images.

Jeff and his fellows Keepers had done an amazing job and must have spent hours lovingly recreating handouts and props. It was a huge thrill, and truly humbling, to see our work reproduced in such meticulous style.  The room was atmospherically lit.

The Unhallowed Shrine, er, Playtest

The Exit Sign was clearly marked. Why, oh why, did they not use it?

The props were gorgeous. The players informed us in hushed and worried tones that their full-size Simulacrum had a disconcerting habit of reassembling itself when they went out for meals. No matter how scattered its components around the room, when they returned it was always neatly arrayed in the center of the table.

TThe Unseen Forces were tidy souls.

The Unseen Forces were tidy souls.

The handouts were wonderful. Again people, the following image contains a massive spoiler so please do not not look unless you are genuinely never going to play Horror on the Orient Express for as long as you live, and peeking between fingers doesn’t work. By the way, I know you’re going to look anyway so I blurred the particularly blasphemous part.

Devils Simulare

That was when he wished he had never learned Latin.

In honor of the hotel’s history some of the rooms were immaculately restored Pullman cars. Jeff and his family were staying in one of these cars and in a truly heroic act of generosity Jeff offered his room to Mark to play his Kickstarter Secret Orient Express History game.  This meant neither Jeff nor his folks got to bed until after midnight. It is not often that a Pullman car represents a heart-warming gift to a fellow Keeper.

Jeff's Pullman Car

Jeff’s Pullman Car, with Mark and the Secret History players in the foreground

And yes, these four players now know a secret of the history of the Horror on the Orient Express than no-one else will ever know. You can see by their worried faces that the knowledge is already taking its toll. Thank you, Jeff and family, for sharing the horror.

Graham’s Flickr album for the Horror on the Orient Express contains some evocative photographs of the game, players and Keepers, but again there are spoilers galore so don’t look if you are planning to play the scenarios.

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Filed under Chaosium, Conventions, Fun, Playtesting, Spoilers