Tag Archives: Cthulhu Invictus

The Blog of Many Covers

This is the story of how books can go strange, far places, change their covers and yet stay the same.

In 2016 I was lucky enough to have a story included in She Walks in Shadows, the first all-woman Lovecraftian anthology, edited by Silvia Moreno-Garcia and Paula R. Stiles of Innsmouth Free Press. If you don’t have a copy of this you can get the e-book by supporting Silvia’s Patreon at the $2 level. Bargain.

She Walks in Shadows

She Walks in Shadows

Silvia started the project because people were wondering about the paucity of female writers being published in Lovecraftian anthologies. You can read her musings on the reasons on her blog page. Two years after publication the stories that stay with me are ‘Eight Seconds’, by Pandora Hope, which shows just how long a mother’s love needs to last, and ‘The Thing in the Cheerleading Squad’ by Molly Tanzer, a terrific retake on ‘The Thing on the Doorstep’. Silvia was a really wonderful editor who has gone out of her way to keep us in touch with the project as it moved through its various incarnations.

My story, ‘Turn Out the Lights’ was a speculative tale on the life of Sarah Phillips Lovecraft, Howard’s mother. The story is available as a free sampleShe Walks in Shadows went on to win the World Fantasy Award for best anthology 2016, edging out Chaosium’s King in Yellow anthology, Cassilda’s Song, edited by Joseph S. Pulver.

She Walks in Shadows was reprinted in America (same stories, different cover) as Cthulhu’s Daughters.

Cthulhu's Daughters

Cthulhu’s Daughters

The anthology has has now been translated into Turkish, and has yet another very cool cover. But, no I don’t know what ‘Golgede Yuruyen Kiz’ means either. I’m assuming it means She Walks in Shadows but Google Translate confidently tells me the word in the middle means ‘Screaming’. So let’s not go there.

She Walks In Shadows, Turkish Cover

She Walks In Shadows, in Turkish.

However perhaps 2019 is Chaosium’s year as they are releasing Sisterhood, edited by Nate Peterson. Sisterhood includes my story, ‘Unburdened Flesh’, a strange tale of a Venetian nunnery during time of plague. It was inspired by the alternative history which we created for Venice in Horror on the Orient Express, and explores the history of the outre Brotherhood of the Skin.

Sisterhood

We’re all sisters, under the skin.

I’ve been in quite a few anthologies, but Mark’s favorite cover is from Tales of Cthulhu Invictus by Golden Goblin Press. The collection features stories set in Ancient Rome and the cover is a re-imagining of the classic ending of ‘Call of Cthulhu’ but with Cthulhu menacing a trireme. And for my part, I’m quite pleased with my story too, ‘Magnum Innominandum’, about a patrician noblewoman dealing with a little slave problem. Suffice to say it ends with madness, death, despair and toads.

Tales of Cthulhu Invictus

Cthulhu is not amused.

 

In other literature-related news, another of my Horror on the Orient Express co-authors is also writing fiction. Geoff Gillan, who masterminded the plot for the entire campaign, has just started self-publishing his own new series, The Man from Z.O.M.B.I.E. This is the undead Cold War spy thriller you’ve been dying to read – just like the lead character.

The Man from Z.O.M.B.I.E.

The Man from Z.O.M.B.I.E.

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De Horrore Cosmico

It will be ripe in a yeare’s time to have up ye Legions from Underneath, and then there are no Boundes to what shal be oures.

In the new edition of Horror on the Orient Express we included “Sanguis Omnia Vincet”, a historical scenario by Oscar Rios set in Nova Roma aka Constantinople 330 AD. It tells of the events which set in motion the madness that follows, many centuries later.

That got us interested in Cthulhu Invictus. The playtest was particularly fun, and the players had a great time as investigators who were Roman soldiers. So, when Oscar Rios invited us to contribute a scenario to his new Golden Goblin Press project, De Horrore Cosmico, we jumped in with both sandals.

De Horrore Cosmico

De Horrore Cosmico

De Horrore Cosmico is Kickstarting now and many stretch goals have already been unlocked – in fact, not only did Mark help with the scenario, he will be making three Roman coins (a Sestertius, Denarius and Aurius) in his other gaming life as one half of Campaign Coins.

The idea behind the book is surely inspired by the divine Jupiter himself; Ancient Roman scenarios based on classic Lovecraft stories. Our scenario is ‘The Case of Tillius Orestes Sempronius’, a tale of a young man who has strangely lost his memory. Or as Lovecraft might well have put it, ‘From a private villa in Tusculum there recently disappeared an exceedingly singular person’. We very much enjoyed speculating on how the events of the story would unfold in an earlier age.

The other writers are the legendary Chad Bowser (co-creator of Cthulhu Invictus) and the imperious Oscar Rios, along with veteran authors Stuart Boon and Jeffrey Moeller, and new recruit, Phredd Groves. Lisa Padol is co-editing the book with Oscar.

Oscar then bravely decided to add a fiction anthology as a stretch goal and thus the idea for Tales of Cthulhu Invictus was born, edited by the wonderful Brian M. Sammons. I was delighted when my story ‘Signs of the Black Stars’ was accepted, especially as I based it on an obscure piece of Lovecraftania, ‘The Very Old Folk’.

Tales of Cthulhu Invictus

Tales of Cthulhu Invictus

Lovecraft was a lucid dreamer and the dreams he describes in his Selected Letters have an amazing, and occasionally, terrifying verve and momentum. You can see where the Dreamlands came from. On the night of October 31, 1927, inspired by the neighbours’ Halloween celebrations, Lovecraft had a nightmare from which he had to force himself awake, a dream of being an ancient Roman by the name of Lucius Caelius Rufus investigating a strange Iberian hill tribe. He wrote about his dream to several of his correspondents; it has that vivid and inexorable pace of nightmare that Lovecraft could summon up so well. You can read his description of the dream courtesy of the University of Adelaide. (Ia! Truly Lovecraft fans are found in strange, far places.)

In my story I decided the incident in which Lucius Caelius Rufus came so memorably unstuck was caused by a certain entity evoked in a wonderful invocation that Lovecraft generously passed on to a very young Robert Bloch, for use in his story, ‘The Shambler from the Stars’: Tibi, magnum Innominandum, signa stellarum nigrarum et bufoniformis Sadoquae sigillum. The quote gave me the title of they story, ‘Signs of the Black Stars’, and I used Caelius Rufus as a historical figure in an affectionate tribute to old Grandpa himself.

Our interest in Ancient Rome has long roots. As a child travelling with my Classics-loving father around Europe I visited many a Roman ruin. He once severely embarrassed my teenage self by reciting (from memory, bless him) Horace’s Ode to a Sacred Spring at an actual sacred spring near the Temple of Hercules in the ancient Roman spa town of Glanum. I’ve now read some of the Classics for myself, in translation I hasten to add, and I am only sorry that my true enjoyment of these works came too late to share with my father, who has now passed away.

Many are the good men who weep for his dying,
none of them, Virgil, weep more profusely than you.
– Horace, A Lament For Quintilius

On a happier note, Mark has already co-written a project about Ancient Rome: QED: Cosmo’s Casebook is a game for history students in Year 7, in which you win legal trials in the time of the Roman Republic. The themes and lore are accurate, but there are also a lot of jokes. Mark had a great time writing this with fellow Orient Express author Nick Hagger, and videogame artist colleague Lewis Mitchell. The game is free, and you can learn all the secrets of the Ancient Rome – how did they clean their wigs (urine) and the never-fail cure for hiccups (kissing a she-mule).

QED: Cosmo's Casebook

QED: Cosmo’s Casebook

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Coffee of Cthulhu

The black brew

Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl espresso

So, this is the black brew that will keep ye Editor going between now and submission date. I thank the kind relatives who donated this set-up to me a few months ago; without this I’d be a smouldering pile of Essential Saltes by now.

I am not alone in my slavery to the bean. Oscar Rios is another famously caffeinated author, who is using the dark beverage to power him through many a pre-dawn editing session as he finishes a killer trilogy of rewrites:  Sofia, Invictus and Vinkovci. I can’t wait to unleash them. The Invictus session last weekend was gruesome fun, and my 1920s players reach Vinkovci this Thursday for an unexpected stop and a whole lotta horror.

Coffee, Rios style. [Photo: Oscar Rios]

The prospect of finishing up on Horror on the Orient Express has not inspired Oscar to take a well-earned rest; instead, he’ll be making many a pot of coffee to keep him going as he launches Golden Goblin Press, his own publishing imprint. His first release will be Island of Ignorance, the Third Cthulhu Companion.

The Cthulhu Companion [Chaosium, 1983]

I have such strong and happy memories from the 1980s, buying The Cthulhu Companion (wow, I thought, that guy is never getting out of that well…) and Fragments of Fear (zombies! cool…)

Fragments of Fear [Chaosium, 1985]

I can still clearly picture the layout of the store where I bought them (the Games Shop in Royal Arcade, Melbourne). The store is still there 30 years later, still cozy, but it’s all Catan and Scrabble and jigsaws these days (not that I am complaining; my Deluxe Scrabble from there was a great surprise Christmas present, even though I have yet to drop SQUAMOUS on a Triple Word score).

Looking over the contents again now, I see that The Cthulhu Companion features a Mythos creature who gets a starring role in one of the chapters of Horror on the Orient Express, so it was inspirational in more ways than one.

Island of Ignorance [Golden Goblin Press, forthcoming]

I look forwards to that same thrill when I get my copy of the Island of Ignorance, the Third Cthulhu Companion later this year, and see what Oscar and his coven have cooked up. I’d love to be part of it, but I have a train to catch.

To keep in touch with Oscar’s Cthulhu happenings, follow his excellent blog Minion of Cthulhu.

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Attenzione! Cthulhu

When I asked Pookie to update the list of English-language European Call of Cthulhu scenarios  for the “Continent of Horrors” essay in Horror on the Orient Express, I was looking forwards to hearing about dozens of new adventures that I had missed in my years in the wilderness.

Pookie did his job with flair and diligence, and recently turned in the revised manuscript. Alas, my imagined dozens did not appear. In fact, excluding our campaign, we ended up with less than 20 European scenarios in total for the 30-year life of the game and many of those are now out of print. Has anyone out there played a T.O.M.E. scenario lately?

Glozel est Authentique, by Stephen Rawling. [Source: Grognardia blog]

Instead, good ol’ Lovecraft Country remains the firm favourite for writers (and, I presume, players), with so many scenarios now set in Arkham that frankly, if I lived there, I would goddam move.

Looking back, this makes me even prouder of what we managed with Horror on the Orient Express, which alone seems to contain nearly one-third of all English-language scenarios ever set in Europe. This is made slightly more odd by the fact that it is mostly written by Australians; but then, as a culture we are often looking somewhere else. You get a good view when you’re living at the end of the world.

Eddie Izzard has a line where he says “I’m from Europe, where the history comes from”. You could just as well say that Europe is where the horror comes from.

Vampires and werewolves slaughtered their way across that blood-soaked continent centuries before they all got stylists and agents and underage paramours, and Elizabeth Bathory and Vlad the Impaler did not start their dark exploits in New England. The tales of Guy de Maupassant and Hoffman, the novel Der Golem and the films Nosferatu and The Cabinet of Dr Caligari; these are all European nightmares. Fulci and Argento and Bava were serious about their cinematic horror, and Del Toro is at his best in the Spanish settings of The Devil’s Backbone and Pan’s Labyrinth.

Black Sunday, dir. Mario Bava. [Image from Art of the Beautiful-Grotesque blog]

European editions of Cthulhu have been supplemented with new scenarios set in those countries, but I’m not aware of any of these ever having been translated back into English. It’s our loss, really; furthermore, the Spanish and French editions of the game are beautiful.

La llamada de Cthulhu

La llamada de Cthulhu (Spanish edition from Edge Entertainment]

Once you step away from the 1920s period though, the European setting opens up. Naturally, Cthulhu Invictus and Cthulhu Dark Ages are all about European history, and there are excellent scenarios and campaigns for both. That was a direct inspiration for us to use those settings to reveal the dark history of the artifact at the heart of Horror on the Orient Express, and we were fortunate to snag Oscar Rios, the foremost scenario writer for Invictus. Both scenarios are now completed and I’m looking forwards to running them over the next few weekends.

After the 1920s, Europe has its darkest hour. Our campaign is set in 1923, just as the Deutschmark is at its lowest ebb. (As P.F. informed me in an email, German hyperinflation had reached a point where they stopped printing serial numbers on the  currency because they were not worth forging.) The seeds were sown then for the worst horrors of all: the Second World War and the final solution.

It’s hard to think of anything more evil than real-world Nazism, but Modiphius are giving it a crack by adding in the Mythos with their Call of Cthulhu setting Achtung Cthulhu, which is now on Kickstarter. This looks to be a tentacle-stepping thrill ride of pulpy goodness; I always figured Hitler must have had some Deep One blood in him. The first campaign Zero Point by Sarah Newton is out in PDF and it’s  great. Part One: Three Kings is set in Czechoslovakia, Part Two: Heroes of the Sea is in Dunkirk, and the upcoming Part Three: Code of Honour promises to bring us Istanbul in 1941 (“city of spies, intrigue and adventure!”)

The printed versions are coming, so get on the backing wagon. Perhaps after their trials on the Orient Express, your 1923 investigators (or their sons and daughters) can take up the fight against the Mythos once again when the dark and Stuka-filled skies of 1939 roll around.

It seems like  European Cthulhu gaming is finally kicking into gear. Achtung!

Achtung Cthulhu Investigator’s Guide & Keeper’s Guide [Modiphius]

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