Category Archives: Fun

GenCon Penultimate Trip Playtest

Crowne Plaza Indianapolis Downtown Union Station. The hotel had once been a train station.  After working on the Horror on the Orient Express for so long, anything to do with trains makes us anxious. The staff in the lobby seemed friendly. Or did their smiling faces mask some deep seated, potentially train-related, evil?

Crowne Plaza Indianapolis Donwtown Union Station

The roof looked solid enough.

We nervously followed the hand-scrawled directions we had been given to our destination. The door was ajar…

Penultimate playtest door

We sensed something was wrong as soon as we arrived.

It was Gencon Indy 2013 and beyond that unhallowed entrance, Jeff “Mr. Shiny” Carey and his stalwart fellow Keepers, Brandon  and Joe, were running the Kickstarter Horror on the Orient Express GenCon Penultimate Trip for six intrepid, and perhaps ever so slightly insane players, Paul, Marc, Samuel, Steve, Graham and Suzanne.

These hardy souls played for five days and nights, and when I mean, nights, I am talking 4 am in the morning. We arrived on the third day to find the players in good spirits, although their investigators were starting to fray at the edges.  The Keepers were displaying incredible stamina as they steamed remorselessly onward to Constantinople.

The playtest was also incredibly useful for us as we were able to make several important edits that will help the final book, based on player feedback.

In the photographs below I am going to show some of the room, players, Keepers, props and handouts. If you are going to play Horror on the Orient Express stop reading now for fear of the forbidden knowledge you may accidentally glean from these blasphemous images.

Jeff and his fellows Keepers had done an amazing job and must have spent hours lovingly recreating handouts and props. It was a huge thrill, and truly humbling, to see our work reproduced in such meticulous style.  The room was atmospherically lit.

The Unhallowed Shrine, er, Playtest

The Exit Sign was clearly marked. Why, oh why, did they not use it?

The props were gorgeous. The players informed us in hushed and worried tones that their full-size Simulacrum had a disconcerting habit of reassembling itself when they went out for meals. No matter how scattered its components around the room, when they returned it was always neatly arrayed in the center of the table.

TThe Unseen Forces were tidy souls.

The Unseen Forces were tidy souls.

The handouts were wonderful. Again people, the following image contains a massive spoiler so please do not not look unless you are genuinely never going to play Horror on the Orient Express for as long as you live, and peeking between fingers doesn’t work. By the way, I know you’re going to look anyway so I blurred the particularly blasphemous part.

Devils Simulare

That was when he wished he had never learned Latin.

In honor of the hotel’s history some of the rooms were immaculately restored Pullman cars. Jeff and his family were staying in one of these cars and in a truly heroic act of generosity Jeff offered his room to Mark to play his Kickstarter Secret Orient Express History game.  This meant neither Jeff nor his folks got to bed until after midnight. It is not often that a Pullman car represents a heart-warming gift to a fellow Keeper.

Jeff's Pullman Car

Jeff’s Pullman Car, with Mark and the Secret History players in the foreground

And yes, these four players now know a secret of the history of the Horror on the Orient Express than no-one else will ever know. You can see by their worried faces that the knowledge is already taking its toll. Thank you, Jeff and family, for sharing the horror.

Graham’s Flickr album for the Horror on the Orient Express contains some evocative photographs of the game, players and Keepers, but again there are spoilers galore so don’t look if you are planning to play the scenarios.

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The Simulacrum Lives!

Figures fill our worlds. Shop front dummies.  Statues in public places. Images on screens. What do these figures want? What do they mean? Do their eyes follow us when we’re not looking back at them?

When we visited the United States recently for GenCon Indy and Necronomicon Providence we were thinking of Horror on the Orient Express as it steamed inexorably towards its publication date. However we were not dwelling on a certain arcane artifact that features within it. My mind was running mainly on proof reading and header styles.  And on that note, if you plan to play in Horror on the Orient Express, please stop reading as I am about to offer certain insights into said artifact that may or may not be involved in the investigators’ continent-spanning quest.

In San Francisco I pointed out a shopfront dummy to Mark. ‘why, I said, gaily, ‘That looks just like You-Know-What.’  Chuckling at the coincidence we took a photograph.

The First Simulacrum

The First Simulacrum

Shortly afterwards we saw another figure. This time the coincidence seemed slightly less amusing. Was it because the figure was now, how can put this, unnervingly incomplete? Was it because that this was when we felt the first, haunting sense, of being followed? Nevertheless we were tourists. It was broad daylight. What could go wrong? We do what tourists do. We took a photograph.

The Second Simulacrum

The Second Simulacrum

We left San Francisco without further sightings of any mysterious figures. Surely, even if we were being – followed –  we could easily elude our follower in the crowds of GenCon Indy? So it proved, for the first few days.

On the third day I was fool enough to leave the convention, and venture down the quiet mall next door. It was a bright, sunny day. Little did I think to discover the horror…oh the horror…

The Third Simulacrum

The Third Simulacrum

Who as this good doctor, and why was he being threatened by a crowd of amputated legs? I looked closer.

The Right and Left Legs

The Right and Left Legs

I hurried back to the convention center and mingled gratefully with the happy, oblivious crowds. I hoped I might forget. But it was not to be.  We found nowhere to hide in New York. It tracked us down, even in broad daylight and amid the bustling crowds of Times Square. Look – up there! On the Times Square Screens!

The Fourth Simulacrum

The Fourth Simulacrum

It was too much. We fled New York for the peace of Providence, Rhode Island. Surely in this quiet university town we could lose this sense of being followed by an implacable and vindictive force?  What harm could come from browsing in the hallowed and venerable precincts of the Brown university bookshop?

The Fifth Simulacrum

The Fifth Simulacrum

Averting our eyes from that dreadful, insensate, blank visage we fled the bookshop, seeking the peace of the dreaming, pristine lawns of the university. Surely no horror would dare set foot upon this sacred turf – ARRRRGGGGHH!

The Sixth Simulacrum

The Sixth Simulacrum

Has anyone seen Mark? It’s been a few weeks now and I’m starting to get quite worried.

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Call of GenCon

Campaign Coins at GenCon Indy 2013

Campaign Coins at GenCon Indy 2013

GenCon Indy has come and gone, leaving us frazzled and exhausted but very content. Even though there was lots of Call of Cthulhu activity, our main focus was running our Campaign Coins booth. We were able to combine the worlds by displaying the Medallion of Ithaqua that we made for the Chaosium Horror on the Orient Express Kickstarter reward. It was so insanely popular that it seems likely that they will be available for direct sale before too long. We also look forward to making the Innsmouth gold coins for Chaosium for 7th Edition.

Running a booth at GenCon is somewhat like being stuck on Alcatraz. You can see the lights of San Francisco but you can’t get off the Rock. So many games being played, so many cool stores, but we were a little bit busy selling money.

Happily, some of the other Cthulhu vendors managed to visit. Chris Birch of Modiphius Entertainment swung by with a couple of sweet Achtung! Cthulhu scenarios by Sarah Newton, Three Kings and Heroes of the Sea. They were originally produced as PDFs and the books look truly fantastic printed. Massive congratulations to Sarah, Chris, Dim and Michael for their ENnie Award win for Best Adventure. I also scored a copy from the Arc Dream posse of the brand new Dreamlands campaign by Dennis Detwiller, The Sense of the Sleight of Hand Man. Can’t wait to read this one as it is set in the Dreamlands, where Penny has been spending some time of late. The layout and illustrations (by Dennis himself) are beautiful and horrible at the same time, as it should be. Arc Dream also smashed out an ENnie award for The Unspeakable Oath. Righteous.

The Traveler’s Guide, proof copy (artwork not final)

Perhaps the most exciting book of all was the GenCon 2013 pre-publication proof copy of Le Guide Du Voyager aka The Traveler’s Guide, written by Penny under the nom de plume of P.E. Jensen. There was also the brilliant publication of the Call of Cthulhu 7th Edition Kickstarter guide, as well as Missed Dues, the 7th ed convention scenarios by Mike Mason and Paul Fricker. The fiction collection Undead and Unbound also made its debut at the show, co-edited by David Conyers, who has helped out in the Constantinople chapter of Orient Express.

The Penultimate Trip playthrough at GenCon

The Penultimate Trip playthrough at GenCon

After hours we managed a lot more Call of Cthulhu related nocturnal activities. On Wednesday night we visited the group who were going through the week-long play-through of the Orient Express campaign, helmed by Mr Shiny himself, Jeff Carey, with able assistance from Brandon and Joe. Held at the Crowne Plaza hotel, a hotel with actual Pullman railway cars as rooms, this was a one of a kind role-playing extravaganza and Jeff and his team had gone all out.

The super-sized Simulacrum

The super-sized Simulacrum

The game featured costumes, lighting, music, props, a life-size cut-out Simulacrum and a diabolical full-body Simulacrum suit, unique hand-made handouts, severed eyeballs (with a complimentary eye patch) and more. As the editor, I was gobsmacked by the love and dedication that Jeff and the crew showed towards bringing our train to life. The players really enjoyed it but also gave some interesting feedback on one of the scenarios that I will try to fix in post.

IMG_4570

One Night at GenCon players (from top): Tom, Jason, Travis, me, Thomas

Two nights later it was my turn. Four players had signed up for the One Night At GenCon game, a secret Orient Express scenario that would only ever be played once. They alone would receive the printed copies and nobody in the room would ever speak of it again. It turned out to be one of the best role-playing games I have ever run. Jeff and his family kindly let us take up residence in their Pullman carriage to run the game. I was still plotting the scenario on the plane over and Penny stepped in to write the character backgrounds. Seeing the four players (complete strangers to each other before then) inhabit these characters and make them their own was marvellous. I can speak no more of what happened within that carriage. It was something I must not and cannot recall, because their Kickstarter pledges totalled $3000 for the privilege. I must confess that I found that a little stressful, as by the terms of the contract the scenario could only be played once, so that was the playtest. Luckily it went well.

On Saturday night we had the Orient Express and Cthulhu Wars Kickstarter backers dinner with Sandy Petersen, the 7th ed authors and the Chaosium crew in attendance at St Elmo’s, home of the Flaming Shrimp, or in my case the Flaming Saltine Cracker. We vegetarians spoil everything. Penny and I sat next to Steven and Nikki from Steve Jackson games, as well as backers Patrick and Travis. It was a wonderful evening and hopefully I didn’t babble too much, like the insane cultist that I am. It was a real pleasure talking to Steven, as he had many perceptive questions about the new campaign versus the 1991 campaign. I was pretty happy as I think we have answered most of them in the new draft. You can see photos from the dinner and lots more Chaosium-related GenConnery at Mike Mason’s Angry Zoog blog.

Afterwards, because I didn’t want the night to end, I went to a bar with Mike Mason and Paul Fricker and backer Paul, only to run into Adam Crossingham from Sixtystone Press, in one of those weird GenCon coincidences. It was great meeting Adam and his layout guru Chris, as I was able to congratulate them on Investigator Weapons Volume 1 (particularly as author Hans has written such a fantastic article on guns in the 1920s for Horror on the Orient Express)  and I also got to hear about the upcoming Colonial Lovecraft Country by Kevin Ross. In fact, Adam’s next stop after GenCon is the Boston Historical Society.

Not so for Penny and I. We departed for New York. This was intended as a glorious tourism stopover with the Art Deco Empire State Building as the highlight, but lo and behold our hotel was right around the corner from The Compleat Strategist, one of the oldest game stores in the country (established 1975). It was a real thrill to walk in there and see a full shelf of Chaosium books. In fact, owner Mike recalled getting the first books from the Chaosium guys way back in the Lake Geneva days of GenCon.

IMG_4590

The Compleat Strategist (est. 1975) in New York

The Cthulhu coincidences keep on coming. Let’s see what Providence holds.

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Terror in Venice

As the writer of Death in a Gondola for Horror on the Orient Express  it seems to me that everyone is picking up on the ghoulish gondolier theme. Terror in Venice is the upcoming expansion for the Call of Cthulhu card game from Fantasy Flight Games, and look what’s on the cover:

Terror in Venice [Source: Fantasy Flight Games]

Terror in Venice [Source: Fantasy Flight Games]

Who wouldn’t want to go for a romantic cruise through that slime-infested ooze? Although I don’t suppose that lady is enjoying the  ride. Perhaps she thinks that Deep One is after her champagne.

Fantasy Flight produce two games that Mark and I play at lot, Elder Signs and Mansions of Madness  (although I hate it when I have to solve those stupid cardboard clues). I enjoy  games involving pattern recognition but fail mightily at strategy and in chess have never really recovered from having an eight-year old beat me using Scholar’s Mate. Twice.  Elder Signs to me was the game of 2013 when the nephews went from sanity dribbling utter loss to destroying Azathoth at 9 minutes to midnight on New Year’s Eve. Also Fantasy Flight always put a capable looking woman  on the cover of their Cthulhu games, a reminder that unlike in Lovecraft’s stories, investigators are not always men.

Venice has not featured as often as you might think in the litany of weird tales.  The only novel I can think of offhand is Wilkie Collin’s ripping supernatural detective fiction crossover, The Haunted Hotel.

The Haunted Hotel by Wilkie Collins [Source: http://www.wilkie-collins.info/books]

The Haunted Hotel by Wilkie Collins [Source: http://www.wilkie-collins.info]

My favorite story, The Black Gondolier by Fritz Leiber, is set in Venice, naturally, but Venice, L.A. It features a gondolier made of primordial ooze (otherwise known as oil).  Leiber is very Lovecraftian in his weird tales as he re-casts  commonplace modern technologies in a bizarre and terrifying light.

The Black Gondolier and Other Stories [Source: Booktopia]

The Black Gondolier and Other Stories [Source: Booktopia]

So next time you’re in Venice, whether Italy or California, and a gondolier invites you for a ride, just keep an eye for tentacles sneaking out from under his jaunty striped shirt when you’re not nervously peering over the side.

Gondolas [Source: Europe 2013]

Gondolas at the Gritti Palace Hotel

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Other times, other Expresses

We’re excited that Horror on the Orient Express has taken on a life of its own. People like it. They write about it. They create new stories and they ride the train in other times and other places. Here are a few of the brave souls who have recorded their experiences online.

Yog-Sothoth.com is a community created by Paul of Cthulhu for online discussion and friendship centered around Call of Cthulhu. It is a great place to discuss the game with fellow Keepers and frequently authors from all companies producing licensed Call of Cthulhu material. Almost all started as fans first, and writers second. Forums are clearly organized according to your Cthulhu-of-preference, Gaslight and Classic, Ancient, Modern, and all other theatres of horror.

The particular strength is the podcast recorded by Paul and friends, or Yog-radio as they style it. Years ago, the Bradford Players sat down to play through Horror on the Orient Express in its entirety, and they recorded the playthrough in surround-sound. It’s like a radio play with occasional dice. It was also collected as Lovecraftian Tales from the Table, which also includes their playthrough of Masks of Nyarlathotep as well as tons of nifty extras such as props, trailers, music and more, including interviews, one of which is with the nefarious trio of Richard Watts, Geoff Gillan and Mark.

The characters played by the Bradford Players during the audio playthrough will be included as NPCs or even replacement investigators in the Strangers on the Train section of the new edition of Horror on the Orient Express.

Lovecraftian Tales from the Table

Lovecraftian Tales from the Table (Yog-Sothoth.com)

 The radio play inspired Nick Marsh to create a novelization, The Express Diaries. This is a superb hardcover, illustrated by Eric M. Smith and a wonderful map by Steff Worthington. The format of the novelization is in diaries and letters.

The Express Diaries (Nick Marsh)

The Express Diaries (Nick Marsh)

When not recording bad things happening to good people on fine trains, Nick Marsh is a vet. He has a writing website which links to his amusing blog, Maybe It Should Happen To A Vet.

Finally, comic artist Jason Thompson was inspired by the podcast to do some marvelous illustrations of the characters. Jason has also illustrated Dream Quest of Unknown Kadath so he is all right by us.

Sketch of the Bradford Players characters by Jason Thompson

Sketch of the Bradford Players characters by Jason Thompson [Source: Mockman.com]

All of this activity started with our train but really is the triumph of Paul Maclean, and everybody who posts, blogs, discusses and occasionally rants at Yog-Sothoth.com.

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Easter Horror on the Orient Express

Horror on the Orient Express takes place in January and February 1923, and Good Friday was on 30 March in the same year. Thus the train is eternally steaming towards Easter but never actually reaching it, which is a pity because the story is very much about rebirth and reincarnation, shedding, as it were, our human skin.  

To celebrate the season I did a real quick web search for Cthulhu and Easter memes. I surfaced pop-eyed and clutching a fistful of Cthulhu bunnies.

Cthulhu as Easter Bunny

The horror…the horror… [Source: The Lovecraftsman]

I’ll be sure to thank all you energetic hobbyists just as soon as my eyeballs stop bleeding.

When horror becomes kitsch we all know the end times are nigh, although I guess what with Cthulhu cakes and Cthulhu furries we collectively splintered through that barrier a long time ago. Stop it people! For God’s sake you know not what you do. Or perhaps you do… If we mock and trivialize horror it loses its insidious power. Only when the lights are on of course; in the dark and alone, are you really sure the glassy eyes of that plush Cthulhu doll aren’t following you round the room?

Easter is, naturally, all about pagan fertility symbols. Shub-Niggurath seems the obvious fertility goddess of the Lovecraftian canon, although she rarely is mentioned beyond the standard invocation: Iä! Shub-Niggurath! The Black Goat of the Woods with a Thousand Young! (Poor Shub-Niggurath, typical superannuated female deity; the male gods take all her real power and she’s left with a placating prayer to keep her happy.)  On that note, in Horror on the Orient Express, the Belgrade chapter is even now being re-written so that… I’m not allowed to say… but just look at the start of the paragraph and fill in some holes.

However, a post-Freudian argument can be made for Cthulhu being the true symbol of renewal and fertility, albeit birthing destruction and chaos instead of redemption. There are some interpretations of  Great Cthulhu as a giant, walking uterus. This may be a useful metaphor for those who wish to delve into Lovecraft’s psyche and explore the subconscious forces that drove him to write, but I don’t think it helps us understand why we continue to enjoy the stories. Why?

We enjoy them because they scare us and we like to be scared. They scare us because they posit malevolent creatures of deity-level power inhabiting an uncaring universe in whose chinks humankind survives only because we are so insignificant we have not yet been noticed. This is a terrifying and nihilistic vision that no other writer of horror has ever evoked so completely, and it is unique. Cthulhu may be born of the subconscious fears of one man’s id, but that fear was reshaped as a terrifying and primal force that can still reach out and touch us with the very tip of one cold slimy tentacle today, decades after the stories were first written.

How’s that for a Happy Easter?

Lovecraft's sketch of Cthulhu

Lovecraft’s sketch of Cthulhu. Note lack of bunny ears. [Source: Wikipedia]

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Ticket to Horror

So for some reason Mark and I have been playing a lot of Ticket to Ride Europe.

Ticket to Ride Europe

Take the blue train from London to Constantinople

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